From d6cf70c2ec933083449de65ed2b638392549c31e Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Wed, 25 Oct 2023 17:08:15 +0800 Subject: [PATCH] vault backup: 2023-10-25 17:08:15 --- 03-UnrealEngine/Math/四元数学习笔记.md | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/03-UnrealEngine/Math/四元数学习笔记.md b/03-UnrealEngine/Math/四元数学习笔记.md index f4e40d8..443c8b7 100644 --- a/03-UnrealEngine/Math/四元数学习笔记.md +++ b/03-UnrealEngine/Math/四元数学习笔记.md @@ -59,4 +59,19 @@ $$p \rightarrow q\cdot p \cdot q^-1$$ ![image.png](https://cdn.jsdelivr.net/gh/blueroseslol/ImageBag@latest/ImageBag/Images/20231025144447.png) ## 四元数规范化 -$$x^2 + y^2 + z^2 =1$$ \ No newline at end of file +$$x^2 + y^2 + z^2 =1$$ +# FBX +四元数旋转顺序 xyz +旋转xyz分别为 + +可以使用 +`FbxNode::RotationOrder` +了解其顺序。 + +the "roll" about the x-axis along the plane, +the "pitch" about the y-axis which extends along the wings of the plane, +and the "yaw" or "heading" about the z-axis + +# Qt +四元数旋转顺序zyx 或 yxz +旋转xyz分别为pitch yaw roll \ No newline at end of file