From e3a49986ecd2fb58ac6abbe20523ffe8e65b47f7 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Fri, 20 Oct 2023 13:42:24 +0800 Subject: [PATCH] vault backup: 2023-10-20 13:42:24 --- 03-UnrealEngine/Animation/UE5动画重定向 & FBX文件格式.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/03-UnrealEngine/Animation/UE5动画重定向 & FBX文件格式.md b/03-UnrealEngine/Animation/UE5动画重定向 & FBX文件格式.md index 2dbffe0..07bc556 100644 --- a/03-UnrealEngine/Animation/UE5动画重定向 & FBX文件格式.md +++ b/03-UnrealEngine/Animation/UE5动画重定向 & FBX文件格式.md @@ -98,6 +98,11 @@ Qt在pro中设置运行时库MT、MTd、MD、MDd,重点关注QMAKE_CFLAGS win32:CONFIG(release, debug|release): LIBS += -L$$PWD/../LIBRARYNAME/Lib/ -lLIBRARY /NODEFAULTLIB:library ``` +## Ubuntu安装需要额外安装(Qt) +```cpp +sudo apt install --reinstall libgl-dev +``` + # FBX结构 ![](https://help.autodesk.com/cloudhelp/2020/ENU/FBX-Developer-Help/images/scene_org.png) FBX SDK场景图是通过`FbxScene`类抽象出来的。场景被组织为节点层次结构 ( `FbxNode`)。场景的根节点通过 访问`FbxScene::GetRootNode()`。场景元素(例如网格、灯光或相机)是通过将`FbxNode`与 的子类组合来定义的`FbxNodeAttribute`。