vault backup: 2024-03-14 11:52:08

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BlueRose 2024-03-14 11:52:08 +08:00
parent c0159d1913
commit e4ef028cfe

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@ -162,12 +162,12 @@ void UMaterialFunctionInstance::OverrideMaterialInstanceParameterValues(UMateria
}
```
将SubsurfaceProfile 塞入 Material
```c++
int32 UMaterialExpressionStrataLegacyConversion::Compile(class FMaterialCompiler* Compiler, int32 OutputIndex)
{
}
```
和UMaterialExpressionStrataLegacyConversion::Compile()无关。
GetSubsurfaceProfileParameterName()
__SubsurfaceProfile
1. 在FHLSLMaterialTranslator::Translate() => NumericParameter()会往MaterialCompilationOutput.UniformExpressionSet以及DefaultUniformValues添加默认值以及Offset。最终会调用AddUniformExpression()
2. 目前发现问题是FHLSLMaterialTranslator::NumericParameter()中GetParameterAssociationInfo()时的ParameterInfo.Name为`None`而不是`__ToonData`
## MaterialRenderProxy
```c++