From e51f5c0ef007a3fa2b8e8c9c8b32413461e6b19f Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Tue, 8 Aug 2023 14:53:51 +0800 Subject: [PATCH] vault backup: 2023-08-08 14:53:51 --- .obsidian/plugins/various-complements/data.json | 8 ++++++++ 03-UnrealEngine/Gameplay/Animation/AnimNode.md | 3 ++- 2 files changed, 10 insertions(+), 1 deletion(-) diff --git a/.obsidian/plugins/various-complements/data.json b/.obsidian/plugins/various-complements/data.json index f1ae3e6..fdd9550 100644 --- a/.obsidian/plugins/various-complements/data.json +++ b/.obsidian/plugins/various-complements/data.json @@ -150,6 +150,14 @@ "lastUpdated": 1691462131984 } } + }, + "c++17带来的代码变化": { + "c++17带来的代码变化": { + "internalLink": { + "count": 1, + "lastUpdated": 1691473679060 + } + } } } } \ No newline at end of file diff --git a/03-UnrealEngine/Gameplay/Animation/AnimNode.md b/03-UnrealEngine/Gameplay/Animation/AnimNode.md index f0281f4..1bcb3f2 100644 --- a/03-UnrealEngine/Gameplay/Animation/AnimNode.md +++ b/03-UnrealEngine/Gameplay/Animation/AnimNode.md @@ -54,4 +54,5 @@ MeshBoneIndex是当前的骨骼网格体用到的骨骼的Index。 我们在动画节点里面一般通过FBoneReference来操作骨骼。BoneRefrence会通过BoneName获得3个骨骼索引。如果传入的是BoneContainer,那`BoneIndex`保存的是MeshIndex,如果传入的是Skeleton的话,那`BoneIndex`保存的是SkeletonIndex。 Epic网站上也有一篇文章作为参考[[1]](https://zhuanlan.zhihu.com/p/611398524#ref_1)。 -# +# c++ +