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# CallInEditor
- **功能描述:** 可以在Actor的细节面板上作为一个按钮来调用该函数。
- **使用位置:** UFUNCTION
- **引擎模块:** Blueprint
- **元数据类型:** bool
- **关联项:**
UFUNCTION[CallInEditor](../../Specifier/UFUNCTION/Blueprint/CallInEditor/CallInEditor.md)
- **常用程度:** ★★★★★