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# ReapplyCondition
- **功能描述:** // Properties that have a ReapplyCondition should be disabled behind the specified property when in reapply mode
- **使用位置:** UPROPERTY
- **引擎模块:** DetailsPanel
- **元数据类型:** string="abc"
- **常用程度:** ★
## 代码:
```cpp
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Placement, meta=(UIMin = 0, ClampMin = 0, UIMax = 359, ClampMax = 359, ReapplyCondition="ReapplyRandomPitchAngle"))
float RandomPitchAngle;
```
也只在Foliage中用到。