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# HiddenByDefault
- **功能描述:** Struct的Make Struct和Break Struct节点中的引脚默认为隐藏状态
- **使用位置:** USTRUCT
- **引擎模块:** Pin
- **元数据类型:** bool
- **常用程度:** ★
## 测试代码:
```cpp
//(BlueprintType = true, HiddenByDefault = , ModuleRelativePath = Struct/MyStruct_HiddenByDefault.h)
USTRUCT(BlueprintType, meta = (HiddenByDefault))
struct INSIDER_API FMyStruct_HiddenByDefault
{
GENERATED_BODY()
UPROPERTY(BlueprintReadWrite, EditAnywhere)
float MyFloat;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
FString MyString;
};
USTRUCT(BlueprintType)
struct INSIDER_API FMyStruct_NotHidden
{
GENERATED_BODY()
UPROPERTY(BlueprintReadWrite, EditAnywhere)
float MyFloat;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
FString MyString;
};
```
## 蓝图结果:
![Untitled](Untitled.png)
所谓隐藏,指的是在节点的细节面板里需要手动选择某些属性。而不是像默认的一样一开始就全部自动打开。
![Untitled](Untitled%201.png)

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