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#### 渲染循环发起以及渲染函数
渲染更新由UGameEngine::Tick()发起。
```
UGameEngine::Tick
|
-RedrawViewports()
|
-GameViewport->Viewport->Draw
|
-EnqueueBeginRenderFrame()
SetRequiresVsync()
EnqueueEndRenderFrame()
```
#### FDeferredShadingSceneRenderer
FDeferredShadingSceneRenderer继承自FSceneRenderer从Render函数中可以了解到延迟渲染的整个过程。每个Pass的渲染流程。