vault backup: 2025-01-23 17:22:17
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@ -170,6 +170,7 @@ ACES Viewing Transform在查看流程中将按以下顺序进行:
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- https://www.shadertoy.com/view/lslGzl
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- https://www.shadertoy.com/view/lslGzl
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- https://www.shadertoy.com/view/Xstyzn
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- https://www.shadertoy.com/view/Xstyzn
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- GT-ToneMapping:https://github.com/yaoling1997/GT-ToneMapping
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- GT-ToneMapping:https://github.com/yaoling1997/GT-ToneMapping
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- 曲线:https://www.desmos.com/calculator/gslcdxvipg?lang=zh-CN
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- CCA-ToneMapping:?
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- CCA-ToneMapping:?
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## UE中的相关实现
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## UE中的相关实现
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UE4版本的笔记:[[UE4 ToneMapping]]
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UE4版本的笔记:[[UE4 ToneMapping]]
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@ -355,4 +356,14 @@ void MainCS(uint3 DispatchThreadId : SV_DispatchThreadID)
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}
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}
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}
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}
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}
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}
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```
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### ToneMapping Method更换
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```c++
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// Tonemapped color in the AP1 gamut
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float3 ToneMappedColorAP1 = FilmToneMap( ColorAP1 );
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// float3 ToneMappedColorAP1 = ColorAP1;
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// float3 ToneMappedColorAP1 = AGXToneMap(ColorAP1);
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// float3 ToneMappedColorAP1 = GTToneMap(ColorAP1);
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// float3 ToneMappedColorAP1 = PBRNeutralToneMap(ColorAP1);
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```
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```
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