vault backup: 2024-02-09 15:22:19

This commit is contained in:
BlueRose 2024-02-09 15:22:19 +08:00
parent 7e46dcb4f3
commit e9e5299d20

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@ -160,6 +160,7 @@ D:\OtherTools\GameAssets\umodel_win32\umodel_scarlet_nexus_legacy.exe -path=D:\S
- wp1000电锯。
- wp1100手里剑。
- em怪物模型。
- BrainCrash里面主要是怪物处决的Qte动画。AS_BC_emxxxx_前缀后面代表对应的角色模型。
- npNPC模型。
@ -177,6 +178,97 @@ D:\OtherTools\GameAssets\umodel_win32\umodel_scarlet_nexus_legacy.exe -path=D:\S
D:\OtherTools\GameAssets\umodel_win32\umodel_scarlet_nexus_v5.exe -path=C:\Game\ScarletNexus -out=C:\Users\BlueRose\Desktop\ScarletNexus -game=ue4.26 -aes=0x48AE8311350417BDC50A440FCD0E98B2FA6BCEAE3EDA8D0E24881F205E6C4540
```
显示所有命令选项:
```bash
D:\OtherTools\GameAssets\umodel_win32\umodel_scarlet_nexus_v5.exe -help
```
```bash
Usage: umodel [command] [options] <package> [<object> [<class>]]
umodel [command] [options] <directory>
umodel @<response_file>
<package> name of package to load - this could be a file name
with or without extension, or wildcard
<object> name of object to load
<class> class of object to load (useful, when trying to load
object with ambiguous name)
<directory> path to the game (see -path option)
Commands:
-view (default) visualize object; when no <object> specified
will load whole package
-list list contents of package
-export export specified object or whole package
-save save specified packages
Help information:
-help display this help page
-version display umodel version information
-taglist list of tags to override game autodetection (for -game=nnn option)
-gamelist list of supported games
Developer commands:
-log=file write log to the specified file
-dump dump object information to console
-pkginfo load package and display its information
-testexport perform fake export
Options:
-path=PATH path to game installation directory; if not specified,
program will search for packages in current directory
-game=tag override game autodetection (see -taglist for variants)
-pkgver=nnn override package version (advanced option!)
-pkg=package load extra package (in addition to <package>)
-obj=object specify object(s) to load
-gui force startup UI to appear
-aes=key provide AES decryption key for encrypted pak files,
key is ASCII or hex string (hex format is 0xAABBCCDD),
multiple options could be provided for multi-key games
-aes=@file.txt read AES decryption key(s) from a text file
Compatibility options:
-nomesh disable loading of SkeletalMesh classes in a case of
unsupported data format
-noanim disable loading of MeshAnimation classes
-nostat disable loading of StaticMesh class
-novert disable loading of VertMesh class
-notex disable loading of Material classes
-nomorph disable loading of MorphTarget class
-nolightmap disable loading of Lightmap textures
-sounds allow export of sounds
-3rdparty allow 3rd party asset export (ScaleForm, FaceFX)
-lzo|lzx|zlib force compression method for UE3 fully-compressed packages
Platform selection:
-ps3 Playstation 3
-ps4 Playstation 4
-nsw Nintendo Switch
-ios iOS (iPhone/iPad)
-android Android
Viewer options:
-meshes view meshes only
-materials view materials only (excluding textures)
-anim=<set> specify AnimSet to automatically attach to mesh
Export options:
-out=PATH export everything into PATH instead of the current directory
-all used with -dump, will dump all objects instead of specified one
-uncook use original package name as a base export directory (UE3)
-groups use group names instead of class names for directories (UE1-3)
-uc create unreal script when possible
-psk use ActorX format for meshes (default)
-md5 use md5mesh/md5anim format for skeletal mesh
-gltf use glTF 2.0 format for mesh
-lods export all available mesh LOD levels
-dds export textures in DDS format whenever possible
-png export textures in PNG format instead of TGA
-notgacomp disable TGA compression
-nooverwrite prevent existing files from being overwritten (better
performance)
```
## 取得资产路径
1. 批量选择动画资产
2. 右键点击Copy package path