vault backup: 2023-08-09 17:02:24
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## 查看UEOSC & VMC4UE实现
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# 存在问题
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1. 推流方案对延迟要求较高,如果通过AI服务器 => UE服务器 =>客户端的方式,会大大提高延迟。
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# 工作内容
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1. 查看UEOSC & VMC4UE实现
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@ -209,4 +209,195 @@ https://docs.unrealengine.com/5.1/en-US/remote-control-for-unreal-engine/
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![[AnimNode]]
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# VMC APP代码参考
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- [VirtualMotionCaptureProtocol](https://github.com/sh-akira/VirtualMotionCaptureProtocol)提供了最基础的实现。
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- ~~[EasyVirtualMotionCaptureForUnity](https://github.com/gpsnmeajp/EasyVirtualMotionCaptureForUnity)~~
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- ThirdParts
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- https://github.com/digital-standard/ThreeDPoseTracker
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## VirtualMotionCaptureProtocol
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Message方式:
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```c#
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void Update()
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{
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//モデルが更新されたときのみ読み込み
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if (Model != null && OldModel != Model)
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{
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animator = Model.GetComponent<Animator>();
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blendShapeProxy = Model.GetComponent<VRMBlendShapeProxy>();
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OldModel = Model;
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}
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if (Model != null && animator != null && uClient != null)
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{
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//Root
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var RootTransform = Model.transform;
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if (RootTransform != null)
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{
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uClient.Send("/VMC/Ext/Root/Pos",
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"root",
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RootTransform.position.x, RootTransform.position.y, RootTransform.position.z,
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RootTransform.rotation.x, RootTransform.rotation.y, RootTransform.rotation.z, RootTransform.rotation.w);
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}
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//Bones
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foreach (HumanBodyBones bone in Enum.GetValues(typeof(HumanBodyBones)))
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{
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if (bone != HumanBodyBones.LastBone)
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{
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var Transform = animator.GetBoneTransform(bone);
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if (Transform != null)
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{
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uClient.Send("/VMC/Ext/Bone/Pos",
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bone.ToString(),
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Transform.localPosition.x, Transform.localPosition.y, Transform.localPosition.z,
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Transform.localRotation.x, Transform.localRotation.y, Transform.localRotation.z, Transform.localRotation.w);
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}
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}
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}
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//ボーン位置を仮想トラッカーとして送信
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SendBoneTransformForTracker(HumanBodyBones.Head, "Head");
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SendBoneTransformForTracker(HumanBodyBones.Spine, "Spine");
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SendBoneTransformForTracker(HumanBodyBones.LeftHand, "LeftHand");
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SendBoneTransformForTracker(HumanBodyBones.RightHand, "RightHand");
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SendBoneTransformForTracker(HumanBodyBones.LeftFoot, "LeftFoot");
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SendBoneTransformForTracker(HumanBodyBones.RightFoot, "RightFoot");
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//BlendShape
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if (blendShapeProxy != null)
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{
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foreach (var b in blendShapeProxy.GetValues())
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{
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uClient.Send("/VMC/Ext/Blend/Val",
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b.Key.ToString(),
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(float)b.Value
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);
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}
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uClient.Send("/VMC/Ext/Blend/Apply");
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}
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//Available
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uClient.Send("/VMC/Ext/OK", 1);
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}
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else
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{
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uClient.Send("/VMC/Ext/OK", 0);
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}
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uClient.Send("/VMC/Ext/T", Time.time);
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//Load request
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uClient.Send("/VMC/Ext/VRM", filepath, "");
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}
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void SendBoneTransformForTracker(HumanBodyBones bone, string DeviceSerial)
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{
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var DeviceTransform = animator.GetBoneTransform(bone);
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if (DeviceTransform != null) {
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uClient.Send("/VMC/Ext/Tra/Pos",
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(string)DeviceSerial,
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(float)DeviceTransform.position.x,
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(float)DeviceTransform.position.y,
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(float)DeviceTransform.position.z,
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(float)DeviceTransform.rotation.x,
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(float)DeviceTransform.rotation.y,
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(float)DeviceTransform.rotation.z,
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(float)DeviceTransform.rotation.w);
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}
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}
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```
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Bundle将数据打包成一个Bundle,创建Bundle时会填入一个时间戳。之后
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```c#
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foreach (HumanBodyBones bone in Enum.GetValues(typeof(HumanBodyBones)))
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{
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...
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boneBundle.Add(new Message("/VMC/Ext/Bone/Pos",
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bone.ToString(),
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Transform.localPosition.x, Transform.localPosition.y, Transform.localPosition.z,
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Transform.localRotation.x, Transform.localRotation.y, Transform.localRotation.z, Transform.localRotation.w));
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...
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}
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```
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Bundle方式:
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```c#
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void Update()
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{
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//Only model updated
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if (Model != null && OldModel != Model)
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{
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animator = Model.GetComponent<Animator>();
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blendShapeProxy = Model.GetComponent<VRMBlendShapeProxy>();
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OldModel = Model;
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}
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if (Model != null && animator != null && uClient != null)
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{
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//Root
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var RootTransform = Model.transform;
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if (RootTransform != null)
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{
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uClient.Send("/VMC/Ext/Root/Pos",
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"root",
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RootTransform.position.x, RootTransform.position.y, RootTransform.position.z,
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RootTransform.rotation.x, RootTransform.rotation.y, RootTransform.rotation.z, RootTransform.rotation.w);
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}
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//Bones
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var boneBundle = new Bundle(Timestamp.Now);
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foreach (HumanBodyBones bone in Enum.GetValues(typeof(HumanBodyBones)))
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{
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if (bone != HumanBodyBones.LastBone)
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{
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var Transform = animator.GetBoneTransform(bone);
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if (Transform != null)
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{
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boneBundle.Add(new Message("/VMC/Ext/Bone/Pos",
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bone.ToString(),
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Transform.localPosition.x, Transform.localPosition.y, Transform.localPosition.z,
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Transform.localRotation.x, Transform.localRotation.y, Transform.localRotation.z, Transform.localRotation.w));
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}
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}
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}
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uClient.Send(boneBundle);
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//Virtual Tracker send from bone position
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var trackerBundle = new Bundle(Timestamp.Now);
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SendBoneTransformForTracker(ref trackerBundle, HumanBodyBones.Head, "Head");
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SendBoneTransformForTracker(ref trackerBundle, HumanBodyBones.Spine, "Spine");
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SendBoneTransformForTracker(ref trackerBundle, HumanBodyBones.LeftHand, "LeftHand");
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SendBoneTransformForTracker(ref trackerBundle, HumanBodyBones.RightHand, "RightHand");
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SendBoneTransformForTracker(ref trackerBundle, HumanBodyBones.LeftFoot, "LeftFoot");
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SendBoneTransformForTracker(ref trackerBundle, HumanBodyBones.RightFoot, "RightFoot");
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uClient.Send(trackerBundle);
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//BlendShape
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if (blendShapeProxy != null)
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{
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var blendShapeBundle = new Bundle(Timestamp.Now);
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foreach (var b in blendShapeProxy.GetValues())
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{
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blendShapeBundle.Add(new Message("/VMC/Ext/Blend/Val",
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b.Key.ToString(),
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(float)b.Value
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));
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}
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blendShapeBundle.Add(new Message("/VMC/Ext/Blend/Apply"));
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uClient.Send(blendShapeBundle);
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}
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//Available
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uClient.Send("/VMC/Ext/OK", 1);
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}
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else
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{
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uClient.Send("/VMC/Ext/OK", 0);
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}
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uClient.Send("/VMC/Ext/T", Time.time);
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//Load request
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uClient.Send("/VMC/Ext/VRM", vrmfilepath, "");
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}
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```
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