From ed0961f178124e7266fb5a503dac29a9e183306c Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Wed, 19 Feb 2025 18:00:53 +0800 Subject: [PATCH] vault backup: 2025-02-19 18:00:53 --- .../卡通渲染相关资料/卡通渲染开发总览.md | 8 ++++---- .../渲染功能/ShaderModel/ToonShaderModel.md | 19 +++++++++++++++++++ 2 files changed, 23 insertions(+), 4 deletions(-) diff --git a/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md b/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md index 3aa2c8e..ca2b31c 100644 --- a/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md +++ b/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md @@ -108,10 +108,10 @@ rating: ⭐⭐⭐ 2. [ ] ToonDiffusion:对场景亮部进行降采样,之后将亮度信息叠加到Toon物体的暗部上。 3. [ ] 晕染效果,Background透过光功能。[[幻塔-Background透过光.png]] 4. [ ] 实现一波Anti-Lut - 5. [ ] 考虑其他风格的ToneMapper(可能还是使用LUT更好调整) https://zhuanlan.zhihu.com/p/716759929?utm_psn=1812047639874760707 - 1. [ ] CCA Tonemapping - 2. [ ] GT Tonemapping https://github.com/yaoling1997/GT-ToneMapping - 3. [ ] AGX Tonemapping https://github.com/EaryChow/AgX + 5. [x] 考虑其他风格的ToneMapper(可能还是使用LUT更好调整) https://zhuanlan.zhihu.com/p/716759929?utm_psn=1812047639874760707 + 1. [x] CCA Tonemapping + 2. [x] GT Tonemapping https://github.com/yaoling1997/GT-ToneMapping + 3. [x] AGX Tonemapping https://github.com/EaryChow/AgX 9. [ ] ToonRimLighting 1. [ ] 后处理边缘光 2. [ ] Matcap diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md index 5b92a55..b0abdeb 100644 --- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md +++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md @@ -38,11 +38,30 @@ rating: ⭐ ## 罪恶装备渲染效果还原 - 原始演讲视频:https://www.bilibili.com/video/BV1Ps411C7mw/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e - 原始演讲PPT:https://www.ggxrd.com/Motomura_Junya_GuiltyGearXrd.pdf +- [【翻译】西川善司「实验做出的游戏图形」「GUILTY GEAR Xrd -SIGN-」中实现的「纯卡通动画的实时3D图形」的秘密,前篇(1)](https://www.cnblogs.com/TracePlus/p/4205798.html "发布于 2015-01-06 12:56") +- [【翻译】西川善司「实验做出的游戏图形」「GUILTY GEAR Xrd -SIGN-」中实现的「纯卡通动画的实时3D图形」的秘密,前篇(2)](https://www.cnblogs.com/TracePlus/p/4205834.html "发布于 2015-01-06 13:23") +- [【翻译】西川善司的「实验做出的游戏图形」「GUILTY GEAR Xrd -SIGN-」中实现的「纯卡通动画的实时3D图形」的秘密,后篇](https://www.cnblogs.com/TracePlus/p/4205978.html "发布于 2015-01-06 14:23") - 知乎文章 - https://zhuanlan.zhihu.com/p/513598386 - https://zhuanlan.zhihu.com/p/493802718 + - [x] https://zhuanlan.zhihu.com/p/513228315 - +### 贴图 +- base:基础色 +- ShadowMap + - Sss:暗面颜色 + - **Sss(A)**:剑刃遮罩 +- ILM + - **ilm(R)**:金属度,高光类型? + - ilm(G):阴影与高光Offset + - ilm(B):高光遮罩,高光强度Mask。 + - ilm(A):本衬线(基于UV制作,风格化内描边,原理参考先前文章),内描边Mask。 +- detail(texcoord[1]):细节遮罩,磨损贴图?。用第二套UV,与底色正片叠底混合(mul) +- VertexColor(R):褶皱与背面阴影Offset,将阴影向深处偏移 +- VertexColor(G):明度存储组件信息 +- VertexColor(B):存储部分细节 + ## UnityChan ## 蓝色协议