vault backup: 2025-02-19 18:00:53
This commit is contained in:
@@ -38,11 +38,30 @@ rating: ⭐
|
||||
## 罪恶装备渲染效果还原
|
||||
- 原始演讲视频:https://www.bilibili.com/video/BV1Ps411C7mw/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e
|
||||
- 原始演讲PPT:https://www.ggxrd.com/Motomura_Junya_GuiltyGearXrd.pdf
|
||||
- [【翻译】西川善司「实验做出的游戏图形」「GUILTY GEAR Xrd -SIGN-」中实现的「纯卡通动画的实时3D图形」的秘密,前篇(1)](https://www.cnblogs.com/TracePlus/p/4205798.html "发布于 2015-01-06 12:56")
|
||||
- [【翻译】西川善司「实验做出的游戏图形」「GUILTY GEAR Xrd -SIGN-」中实现的「纯卡通动画的实时3D图形」的秘密,前篇(2)](https://www.cnblogs.com/TracePlus/p/4205834.html "发布于 2015-01-06 13:23")
|
||||
- [【翻译】西川善司的「实验做出的游戏图形」「GUILTY GEAR Xrd -SIGN-」中实现的「纯卡通动画的实时3D图形」的秘密,后篇](https://www.cnblogs.com/TracePlus/p/4205978.html "发布于 2015-01-06 14:23")
|
||||
- 知乎文章
|
||||
- https://zhuanlan.zhihu.com/p/513598386
|
||||
- https://zhuanlan.zhihu.com/p/493802718
|
||||
- [x] https://zhuanlan.zhihu.com/p/513228315
|
||||
-
|
||||
|
||||
### 贴图
|
||||
- base:基础色
|
||||
- ShadowMap
|
||||
- Sss:暗面颜色
|
||||
- **Sss(A)**:剑刃遮罩
|
||||
- ILM
|
||||
- **ilm(R)**:金属度,高光类型?
|
||||
- ilm(G):阴影与高光Offset
|
||||
- ilm(B):高光遮罩,高光强度Mask。
|
||||
- ilm(A):本衬线(基于UV制作,风格化内描边,原理参考先前文章),内描边Mask。
|
||||
- detail(texcoord[1]):细节遮罩,磨损贴图?。用第二套UV,与底色正片叠底混合(mul)
|
||||
- VertexColor(R):褶皱与背面阴影Offset,将阴影向深处偏移
|
||||
- VertexColor(G):明度存储组件信息
|
||||
- VertexColor(B):存储部分细节
|
||||
|
||||
## UnityChan
|
||||
|
||||
## 蓝色协议
|
||||
|
Reference in New Issue
Block a user