From eeb35a11ad017afabbc9dd7acea4f019cedbb5d8 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Sun, 31 Aug 2025 23:16:20 +0800 Subject: [PATCH] vault backup: 2025-08-31 23:16:20 --- .../Lyra/UE5 Lyra学习笔记(8)—EnhanceInput(UE5.5).md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/03-UnrealEngine/Gameplay/Lyra/UE5 Lyra学习笔记(8)—EnhanceInput(UE5.5).md b/03-UnrealEngine/Gameplay/Lyra/UE5 Lyra学习笔记(8)—EnhanceInput(UE5.5).md index 66ad8c6..bd42fc5 100644 --- a/03-UnrealEngine/Gameplay/Lyra/UE5 Lyra学习笔记(8)—EnhanceInput(UE5.5).md +++ b/03-UnrealEngine/Gameplay/Lyra/UE5 Lyra学习笔记(8)—EnhanceInput(UE5.5).md @@ -215,8 +215,8 @@ void ULyraHeroComponent::InitializePlayerInput(UInputComponent* PlayerInputCompo 1. 在Controller/Character中注册IMC与IA? 2. AddMappingContext()的选项OptionsNotifyUserSettings设置为true,会调用UEnhancedInputUserSettings::RegisterInputMappingContext() 2. ProjectSettings - Engine - EnhancedInput - UserSettings中的Enable User Settings -3. 配置IA中的UserSetting选项。 - 1. 1 +3. 配置IA与IMC中的UserSetting选项。 + 1. 部分输入比如Axis2D类 ## 加载按键设置逻辑 默认自动加载,载入逻辑位于UEnhancedInputUserSettings::LoadOrCreateSettings(),调用顺序是: