vault backup: 2025-08-31 23:16:20
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@@ -215,8 +215,8 @@ void ULyraHeroComponent::InitializePlayerInput(UInputComponent* PlayerInputCompo
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1. 在Controller/Character中注册IMC与IA?
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2. AddMappingContext()的选项OptionsNotifyUserSettings设置为true,会调用UEnhancedInputUserSettings::RegisterInputMappingContext()
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2. ProjectSettings - Engine - EnhancedInput - UserSettings中的Enable User Settings
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3. 配置IA中的UserSetting选项。
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1. 1
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3. 配置IA与IMC中的UserSetting选项。
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1. 部分输入比如Axis2D类
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## 加载按键设置逻辑
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默认自动加载,载入逻辑位于UEnhancedInputUserSettings::LoadOrCreateSettings(),调用顺序是:
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