vault backup: 2024-05-30 13:57:57
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{"128044539":{"128044539":{"currentFile":{"count":1,"lastUpdated":1714359212233}}},"OutlinePass":{"OutlinePass":{"internalLink":{"count":1,"lastUpdated":1715346170348}}},"JNCustomAssetEd:定义修型资产":{"JNCustomAssetEd:定义修型资产":{"currentFile":{"count":1,"lastUpdated":1715827692229}}},"GreenScreen":{"GreenScreen":{"currentFile":{"count":1,"lastUpdated":1715843645080}}},"Character":{"Character":{"currentFile":{"count":1,"lastUpdated":1715848900346}}},"定义了·FGuid":{"定义了·FGuid":{"currentFile":{"count":1,"lastUpdated":1715915171873}}},"(例如Idol.BeiLa)。以及FollowingSocketName":{"(例如Idol.BeiLa)。以及FollowingSocketName":{"currentFile":{"count":1,"lastUpdated":1716192086731}}},"DirectorCamera为场景相关的相机(静态镜头)。":{"DirectorCamera为场景相关的相机(静态镜头)。":{"currentFile":{"count":1,"lastUpdated":1716192192053}}},"ECS资料":{"ECS资料":{"currentFile":{"count":1,"lastUpdated":1716465594941}}},"DebugView":{"DebugView":{"internalLink":{"count":1,"lastUpdated":1716796051996}}}}
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{"OutlinePass":{"OutlinePass":{"internalLink":{"count":1,"lastUpdated":1715346170348}}},"JNCustomAssetEd:定义修型资产":{"JNCustomAssetEd:定义修型资产":{"currentFile":{"count":1,"lastUpdated":1715827692229}}},"GreenScreen":{"GreenScreen":{"currentFile":{"count":1,"lastUpdated":1715843645080}}},"Character":{"Character":{"currentFile":{"count":1,"lastUpdated":1715848900346}}},"定义了·FGuid":{"定义了·FGuid":{"currentFile":{"count":1,"lastUpdated":1715915171873}}},"(例如Idol.BeiLa)。以及FollowingSocketName":{"(例如Idol.BeiLa)。以及FollowingSocketName":{"currentFile":{"count":1,"lastUpdated":1716192086731}}},"DirectorCamera为场景相关的相机(静态镜头)。":{"DirectorCamera为场景相关的相机(静态镜头)。":{"currentFile":{"count":1,"lastUpdated":1716192192053}}},"ECS资料":{"ECS资料":{"currentFile":{"count":1,"lastUpdated":1716465594941}}},"DebugView":{"DebugView":{"internalLink":{"count":1,"lastUpdated":1716796051996}}},".p4ignore":{".p4ignore":{"currentFile":{"count":1,"lastUpdated":1717048569032}}}}
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@ -129,7 +129,7 @@ Example:
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- ShowRoom
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- UnrealEngine
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### ASoul P4开发目录设计
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### ASoul P4的设计
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仓库:
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1. Engine(Stream Depot)
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1. 引擎源码
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@ -157,6 +157,77 @@ Example:
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1. 编码使用:UTF8-no bom
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2. Connection–>Edit Current Workspace–>Advanced,设置为`Line ending characters for text file:UNIX style linefeed`
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#### .p4ignore
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```bash
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# Ignore IDE related files
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.vscode\
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.vsconfig\
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# Ignore project-specific files
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LiveDirector\Binaries\**\*.pdb
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LiveDirector\Binaries\**\*-Debug.*
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LiveDirector\Binaries\**\*-Shipping.*
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LiveDirector\Build\Receipts\*
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LiveDirector\DerivedDataCache\*
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LiveDirector\Intermediate\*
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LiveDirector\Plugins\**\Intermediate\*
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LiveDirector\Saved\*
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LiveDirector\*.sln
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LiveDirector\*.vcxproj
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LiveDirector\*.vs\
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LiveDirector\*.idea\
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LiveDirector\obj\
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LiveDirector\**\FileOpenOrder\
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Tools\VCluster\Binaries\**\*.pdb
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Tools\VCluster\Binaries\**\*-Debug.*
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Tools\VCluster\Binaries\**\*-Shipping.*
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Tools\VCluster\Build\Receipts\*
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Tools\VCluster\DerivedDataCache\*
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Tools\VCluster\Intermediate\*
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Tools\VCluster\Plugins\**\Intermediate\*
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Tools\VCluster\Saved\*
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Tools\VCluster\*.sln
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Tools\VCluster\*.vcxproj
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Tools\VCluster\*.vs\
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Tools\VCluster\*.idea\
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Tools\VCluster\obj\
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Tools\VCluster\**\FileOpenOrder\
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# Ignore Engine temporary files
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Engine\**\__pycache__\*.pyc
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# Ignore temporary files for Editor runs
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Engine\Engine\Intermediate\EditorRuns\
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# Add back binary-distributed plugins
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!LiveDirector\Plugins\DirectorAssistanter\Intermediate\
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# Ignore RiderLink
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LiveDirector\Plugins\Developer\RiderLink\
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# Ingore LiveCoding(?) temporary files
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Engine\**\Intermediate\Build\**\*.h.old
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# Ignore UnrealInsights temporary files
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Engine\Engine\Programs\UnrealInsights\Saved\
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Engine\Engine\Programs\UnrealInsights\Intermediate\
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# Ignore Node.js moddules for RemoteControlWebInterface
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Engine\Engine\Plugins\VirtualProduction\RemoteControlWebInterface\**\node_modules\
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Engine\Engine\Plugins\VirtualProduction\RemoteControlWebInterface\**\package.json
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Engine\Engine\Plugins\VirtualProduction\RemoteControlWebInterface\**\package-lock.json
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Engine\Engine\Plugins\VirtualProduction\RemoteControlWebInterface\WebApp\**\build\
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Engine\Engine\Plugins\VirtualProduction\RemoteControlWebInterface\WebApp\Server\public\
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# Ignore all Engine files.
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Engine\
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# Ignore Ts History
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LiveDirector\ts_file_versions_info.json
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```
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## 搭建p4顺序
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1. 搭建Perforce服务
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2. 创建一个Stream Depot或者所有Depot。
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@ -318,7 +389,7 @@ Workspace可以理解为,depot到本地的一个映射,对应本地的一个
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### P4ExcludeList
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### .p4ignore
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命令行
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创建`.p4ignore`文件后,执行命令行设置ignore
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```bash
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p4 set P4IGNORE=.p4ignore
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p4 ignores
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