vault backup: 2024-02-09 18:27:03
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@ -70,6 +70,39 @@ for modelroot, modeldirs, modelfiles in os.walk(pskPath):
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bpy.ops.object.select_all(action='SELECT')
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bpy.ops.export_scene.fbx(filepath=fbx_file,add_leaf_bones=False)
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```
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使用BetterExport的版本:
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```python
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import bpy
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import os
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import math
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from io_import_scene_unreal_psa_psk_280 import *
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from better_fbx import *
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pskPath = 'C:\\Users\\BlueRose\\Desktop\\ScarletNexus\\Game\\Character\\wp\\wp0100\\04_Mesh'
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for modelroot, modeldirs, modelfiles in os.walk(pskPath):
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for f in modelfiles:
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if f.endswith('.psk'):
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psk_file = os.path.join(modelroot, f)
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fbx_file = os.path.splitext(psk_file)[0] + ".fbx"
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# 清空场景
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bpy.ops.object.select_all(action='SELECT')
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bpy.ops.object.delete()
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pskimport(psk_file, bReorientBones = False)
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# 使用SmoothShading
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for obj in bpy.data.objects:
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if obj.type=='MESH':
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obj.data.use_auto_smooth = True
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obj.data.auto_smooth_angle = math.radians(180)
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currentmesh = obj.data
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for setting in currentmesh.polygons:
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setting.use_smooth = True
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bpy.ops.object.select_all(action='SELECT')
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bpy.ops.better_export.fbx(filepath=fbx_file,my_fbx_format="binary",use_selection=True,use_visible=True,use_only_root_empty_node=False)
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```
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# PSA
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注意:该脚本因为Blender运行bug,会导致输出的FBX文件越来越大,越来越慢。一次转换的量不建议超过50个。建议分几个文件夹,同时开多个Blender一起转换。
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```python
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