vault backup: 2024-06-26 14:58:59
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{"ECS资料":{"ECS资料":{"currentFile":{"count":1,"lastUpdated":1716465594941}}},"DebugView":{"DebugView":{"internalLink":{"count":1,"lastUpdated":1716796051996}}},".p4ignore":{".p4ignore":{"currentFile":{"count":1,"lastUpdated":1717048569032}}},"admin":{"admin":{"currentFile":{"count":1,"lastUpdated":1717123692206}}},"具体的命令应该说是":{"具体的命令应该说是":{"currentFile":{"count":1,"lastUpdated":1717749753511}}},"添加一个Idol.xxx标签。":{"添加一个Idol.xxx标签。":{"currentFile":{"count":2,"lastUpdated":1718092533903}}},"FGBufferData":{"FGBufferData":{"currentFile":{"count":1,"lastUpdated":1718936545718}}},"中添加写入FGBufferData逻辑。代码如下:":{"中添加写入FGBufferData逻辑。代码如下:":{"currentFile":{"count":1,"lastUpdated":1718964454078}}}}
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{"DebugView":{"DebugView":{"internalLink":{"count":1,"lastUpdated":1716796051996}}},".p4ignore":{".p4ignore":{"currentFile":{"count":1,"lastUpdated":1717048569032}}},"admin":{"admin":{"currentFile":{"count":1,"lastUpdated":1717123692206}}},"具体的命令应该说是":{"具体的命令应该说是":{"currentFile":{"count":1,"lastUpdated":1717749753511}}},"添加一个Idol.xxx标签。":{"添加一个Idol.xxx标签。":{"currentFile":{"count":2,"lastUpdated":1718092533903}}},"FGBufferData":{"FGBufferData":{"currentFile":{"count":1,"lastUpdated":1718936545718}}},"中添加写入FGBufferData逻辑。代码如下:":{"中添加写入FGBufferData逻辑。代码如下:":{"currentFile":{"count":1,"lastUpdated":1718964454078}}},"MountPoint":{"MountPoint":{"currentFile":{"count":1,"lastUpdated":1719385071039}}}}
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2. Prop.Dress
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3. Prop.MountPoint.Body
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3. ***脚本扫描***:点击编辑器的嘉然头像->角色道具配置全量生成 or 角色道具配置增量生成。会往IdolPropAssetConfig.json添加对应衣服或者道具配置数据。
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4. ***材质相关操作***:
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4. 设置道具挂载信息数据表:ResArt/MountPointConfig/DT_MountPointConfig:用于设置道具挂载时的相对偏移。
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5. ***材质相关操作***:
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1. 在ResArt/CommonMaterial/Functions/CameraLightCollection中添加对应角色的属性。
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2. 在ResArt/CommonMaterial/Functions/MF_CharacterMainLightIntensity中添加对应RoleID。
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3. 在对应角色的基础材质中设置RoleID数值。
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- TsScenePropActor
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- TsPropEffectActor
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# 相关资产
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ResArt/MountPointConfig/DT_MountPointConfig:用于设置道具挂载时的相对偏移。
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# MountPoint
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GameplayTag中有定义相关Prop的挂载位置标签:
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- Prop
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