diff --git a/.obsidian/plugins/various-complements/histories.json b/.obsidian/plugins/various-complements/histories.json index 5896dd1..744eee4 100644 --- a/.obsidian/plugins/various-complements/histories.json +++ b/.obsidian/plugins/various-complements/histories.json @@ -1 +1 @@ -{"ECS资料":{"ECS资料":{"currentFile":{"count":1,"lastUpdated":1716465594941}}},"DebugView":{"DebugView":{"internalLink":{"count":1,"lastUpdated":1716796051996}}},".p4ignore":{".p4ignore":{"currentFile":{"count":1,"lastUpdated":1717048569032}}},"admin":{"admin":{"currentFile":{"count":1,"lastUpdated":1717123692206}}},"具体的命令应该说是":{"具体的命令应该说是":{"currentFile":{"count":1,"lastUpdated":1717749753511}}},"添加一个Idol.xxx标签。":{"添加一个Idol.xxx标签。":{"currentFile":{"count":2,"lastUpdated":1718092533903}}},"FGBufferData":{"FGBufferData":{"currentFile":{"count":1,"lastUpdated":1718936545718}}},"中添加写入FGBufferData逻辑。代码如下:":{"中添加写入FGBufferData逻辑。代码如下:":{"currentFile":{"count":1,"lastUpdated":1718964454078}}}} \ No newline at end of file +{"DebugView":{"DebugView":{"internalLink":{"count":1,"lastUpdated":1716796051996}}},".p4ignore":{".p4ignore":{"currentFile":{"count":1,"lastUpdated":1717048569032}}},"admin":{"admin":{"currentFile":{"count":1,"lastUpdated":1717123692206}}},"具体的命令应该说是":{"具体的命令应该说是":{"currentFile":{"count":1,"lastUpdated":1717749753511}}},"添加一个Idol.xxx标签。":{"添加一个Idol.xxx标签。":{"currentFile":{"count":2,"lastUpdated":1718092533903}}},"FGBufferData":{"FGBufferData":{"currentFile":{"count":1,"lastUpdated":1718936545718}}},"中添加写入FGBufferData逻辑。代码如下:":{"中添加写入FGBufferData逻辑。代码如下:":{"currentFile":{"count":1,"lastUpdated":1718964454078}}},"MountPoint":{"MountPoint":{"currentFile":{"count":1,"lastUpdated":1719385071039}}}} \ No newline at end of file diff --git a/02-Note/DAWA/ASoul/流程笔记/角色流程.md b/02-Note/DAWA/ASoul/流程笔记/角色流程.md index e5be154..f864b74 100644 --- a/02-Note/DAWA/ASoul/流程笔记/角色流程.md +++ b/02-Note/DAWA/ASoul/流程笔记/角色流程.md @@ -26,7 +26,8 @@ 2. Prop.Dress 3. Prop.MountPoint.Body 3. ***脚本扫描***:点击编辑器的嘉然头像->角色道具配置全量生成 or 角色道具配置增量生成。会往IdolPropAssetConfig.json添加对应衣服或者道具配置数据。 -4. ***材质相关操作***: +4. 设置道具挂载信息数据表:ResArt/MountPointConfig/DT_MountPointConfig:用于设置道具挂载时的相对偏移。 +5. ***材质相关操作***: 1. 在ResArt/CommonMaterial/Functions/CameraLightCollection中添加对应角色的属性。 2. 在ResArt/CommonMaterial/Functions/MF_CharacterMainLightIntensity中添加对应RoleID。 3. 在对应角色的基础材质中设置RoleID数值。 diff --git a/02-Note/DAWA/ASoul/流程笔记/道具流程.md b/02-Note/DAWA/ASoul/流程笔记/道具流程.md index fa2744d..cfdd6a1 100644 --- a/02-Note/DAWA/ASoul/流程笔记/道具流程.md +++ b/02-Note/DAWA/ASoul/流程笔记/道具流程.md @@ -4,6 +4,8 @@ - TsScenePropActor - TsPropEffectActor +# 相关资产 +ResArt/MountPointConfig/DT_MountPointConfig:用于设置道具挂载时的相对偏移。 # MountPoint GameplayTag中有定义相关Prop的挂载位置标签: - Prop