diff --git a/03-UnrealEngine/Rendering/Lighting/PBR拍摄和校准基色纹理流程.md b/03-UnrealEngine/Rendering/Lighting/PBR拍摄和校准基色纹理流程.md new file mode 100644 index 0000000..e487438 --- /dev/null +++ b/03-UnrealEngine/Rendering/Lighting/PBR拍摄和校准基色纹理流程.md @@ -0,0 +1,8 @@ +--- +title: PBR拍摄和校准基色纹理流程 +date: 2023-08-04 09:41:17 +excerpt: +tags: +rating: ⭐ +--- +https://mp.weixin.qq.com/s?__biz=MzU2MTU4MTc1Ng==&mid=2247782588&idx=2&sn=f0e5fe67a2cff080807064d02b67c991&chksm=fc784b6fcb0fc279902898e0f5b604f252e435dcd5259ff62f9834a490aea27cfafc2979bce2&mpshare=1&scene=23&srcid=0801KJ7U8QP2xaidU0vEFfzh&sharer_sharetime=1691113034153&sharer_shareid=e764b1c22c315c1a3cd64fa5211f1847#rd \ No newline at end of file