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03-UnrealEngine/Gameplay/Code/编译问题.md
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03-UnrealEngine/Gameplay/Code/编译问题.md
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---
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title: Untitled
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date: 2024-09-18 15:14:24
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excerpt:
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tags:
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rating: ⭐
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---
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# 编译问题
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## dte80a.tlh
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https://stackoverflow.com/questions/63527007/cannot-compile-unreal-engine-4-25-with-visual-studio-2019-7-2
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>`尝试删除目录“Engine\Intermediate\Build\Win64\UE4Editor\Development\VisualStudioDTE”并重建。`
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##
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@ -75,12 +75,16 @@ rating: ⭐⭐⭐
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2. [ ] 剩下8通道
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2. [ ] 剩下8通道
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1. [ ] 3通道分别控制ID、Depth、Normal Outline Mask。
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1. [ ] 3通道分别控制ID、Depth、Normal Outline Mask。
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2. [ ] Offset、Feather?
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2. [ ] Offset、Feather?
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3. [ ] 编写Outline贴图转换工具。
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3. PS绘画出不同压感的颜色。
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1. F5打开画笔设置对话框,点击“传递”页。
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2. 将“不透明度抖动”设为0,并将控制方式设置为钢笔压力。最小钢笔压力设置成50%。
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3. 如果效果不明显,将“流量抖动”设置组也一样设置。
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4. [ ] 编写Outline贴图转换工具。
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1. [ ] https://zhuanlan.zhihu.com/p/658213216 https://github.com/danbaidong1111/UnityTools/tree/main/SDFGenerateTool
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1. [ ] https://zhuanlan.zhihu.com/p/658213216 https://github.com/danbaidong1111/UnityTools/tree/main/SDFGenerateTool
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2. [ ] https://zhuanlan.zhihu.com/p/702637242
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2. [ ] https://zhuanlan.zhihu.com/p/702637242
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4. [ ] 将OutlineMask 16位 15位存储SDFOutline + 1位存储Mask。
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5. [ ] 将OutlineMask 16位 15位存储SDFOutline + 1位存储Mask。
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5. [ ] https://zhuanlan.zhihu.com/p/410710318
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6. [ ] https://zhuanlan.zhihu.com/p/410710318
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6. [ ] https://zhuanlan.zhihu.com/p/113190695
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7. [ ] https://zhuanlan.zhihu.com/p/113190695
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4. [ ] BackFaceOutline
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4. [ ] BackFaceOutline
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1. [ ] https://zhuanlan.zhihu.com/p/613772622
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1. [ ] https://zhuanlan.zhihu.com/p/613772622
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2. [ ] https://zhuanlan.zhihu.com/p/552283835
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2. [ ] https://zhuanlan.zhihu.com/p/552283835
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