From fbd43f068530318add95b9e1f4e4623241035298 Mon Sep 17 00:00:00 2001
From: BlueRose <378100977@qq.com>
Date: Tue, 23 Jul 2024 16:26:44 +0800
Subject: [PATCH] vault backup: 2024-07-23 16:26:44

---
 03-UnrealEngine/LevelScene/World Partition(世界分区).md | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/03-UnrealEngine/LevelScene/World Partition(世界分区).md b/03-UnrealEngine/LevelScene/World Partition(世界分区).md
index 0f0759f..d2ed286 100644
--- a/03-UnrealEngine/LevelScene/World Partition(世界分区).md	
+++ b/03-UnrealEngine/LevelScene/World Partition(世界分区).md	
@@ -170,7 +170,7 @@ https://github.com/EpicGames/UnrealEngine/commit/51d38831de4da7df196eecaf13f3d4b
 	-  TsAreaListItemView.ts
 		- widget.IsLoad.OnCheckStateChanged.Add((bChecked)=>{this.OnLoadStateChanged(bChecked);});
 		- 加载:manager.LayerManager.AddViewTarget(this.preset.LevelAreaPreset.AreaGuid, this.preset.LevelAreaPreset.Description);
-			- ***创建ADirectorReplicationViewTarget,一个带有UWorldPartitionStreamingSourceComponent的Actor。***
+			- ***创建ADirectorReplicationViewTarget,一个带有UWorldPartitionStreamingSourceComponent的Actor。*** 位置与
 			- ***TsLevelAreaManager.ts:LoadAreaLayer()***
 		- 销毁:manager.LayerManager.RemoveViewTarget(this.preset.LevelAreaPreset.UUID);
 - 切换