From fbd43f068530318add95b9e1f4e4623241035298 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Tue, 23 Jul 2024 16:26:44 +0800 Subject: [PATCH] vault backup: 2024-07-23 16:26:44 --- 03-UnrealEngine/LevelScene/World Partition(世界分区).md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/03-UnrealEngine/LevelScene/World Partition(世界分区).md b/03-UnrealEngine/LevelScene/World Partition(世界分区).md index 0f0759f..d2ed286 100644 --- a/03-UnrealEngine/LevelScene/World Partition(世界分区).md +++ b/03-UnrealEngine/LevelScene/World Partition(世界分区).md @@ -170,7 +170,7 @@ https://github.com/EpicGames/UnrealEngine/commit/51d38831de4da7df196eecaf13f3d4b - TsAreaListItemView.ts - widget.IsLoad.OnCheckStateChanged.Add((bChecked)=>{this.OnLoadStateChanged(bChecked);}); - 加载:manager.LayerManager.AddViewTarget(this.preset.LevelAreaPreset.AreaGuid, this.preset.LevelAreaPreset.Description); - - ***创建ADirectorReplicationViewTarget,一个带有UWorldPartitionStreamingSourceComponent的Actor。*** + - ***创建ADirectorReplicationViewTarget,一个带有UWorldPartitionStreamingSourceComponent的Actor。*** 位置与 - ***TsLevelAreaManager.ts:LoadAreaLayer()*** - 销毁:manager.LayerManager.RemoveViewTarget(this.preset.LevelAreaPreset.UUID); - 切换