diff --git a/03-UnrealEngine/Editor/FBXAnimation导入&导出逻辑.md b/03-UnrealEngine/Editor/FBXAnimation导入&导出逻辑.md index 49954e2..543e1a4 100644 --- a/03-UnrealEngine/Editor/FBXAnimation导入&导出逻辑.md +++ b/03-UnrealEngine/Editor/FBXAnimation导入&导出逻辑.md @@ -171,7 +171,9 @@ void FFbxExporter::CorrectAnimTrackInterpolation( TArray& BoneNodes, F ``` ## 导入Curve相关逻辑 -UnFbx::FFbxImporter::ImportCurveToAnimSequence() => UnFbx::FFbxImporter::ImportCurve() +1. UnFbx::FFbxImporter::ImportAnimation() +2. UnFbx::FFbxImporter::ImportBlendShapeCurves() +3. UnFbx::FFbxImporter::ImportCurveToAnimSequence() => UnFbx::FFbxImporter::ImportCurve() ## 异步机制改进 ```c++ @@ -199,4 +201,12 @@ void URuntimeAudioImporterLibrary::ImportAudioFromFile(const FString& FilePath, } WeakThis->ImportAudioFromBuffer(MoveTemp(AudioBuffer), AudioFormat); });} +``` + +# 其他导入代码 +```c++ +USoundWave* FFacialAnimationImportItem::ImportSoundWave(const FString& InSoundWavePackageName, const FString& InSoundWaveAssetName, const FString& InWavFilename) const +{ + +} ``` \ No newline at end of file