vault backup: 2024-01-15 12:12:32
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@ -171,7 +171,9 @@ void FFbxExporter::CorrectAnimTrackInterpolation( TArray<FbxNode*>& BoneNodes, F
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```
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## 导入Curve相关逻辑
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## 导入Curve相关逻辑
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UnFbx::FFbxImporter::ImportCurveToAnimSequence() => UnFbx::FFbxImporter::ImportCurve()
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1. UnFbx::FFbxImporter::ImportAnimation()
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2. UnFbx::FFbxImporter::ImportBlendShapeCurves()
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3. UnFbx::FFbxImporter::ImportCurveToAnimSequence() => UnFbx::FFbxImporter::ImportCurve()
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## 异步机制改进
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## 异步机制改进
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```c++
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```c++
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@ -200,3 +202,11 @@ void URuntimeAudioImporterLibrary::ImportAudioFromFile(const FString& FilePath,
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WeakThis->ImportAudioFromBuffer(MoveTemp(AudioBuffer), AudioFormat);
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WeakThis->ImportAudioFromBuffer(MoveTemp(AudioBuffer), AudioFormat);
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});}
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});}
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```
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```
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# 其他导入代码
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```c++
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USoundWave* FFacialAnimationImportItem::ImportSoundWave(const FString& InSoundWavePackageName, const FString& InSoundWaveAssetName, const FString& InWavFilename) const
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{
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}
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```
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