--- title: 给Pass传入SceneColor date: 2022-10-10 15:11:46 excerpt: tags: Rendering rating: ⭐ --- ## 添加变量 ```c++ SHADER_PARAMETER_RDG_TEXTURE(Texture2D, SceneColorTexture) SHADER_PARAMETER_SAMPLER(SamplerState, SceneColorTextureSampler) ``` 传入变量 ```c++ PassParameters->SceneColorTexture = SceneColorTexture.Target; PassParameters->SceneColorTextureSampler = TStaticSamplerState<>::GetRHI(); ``` ## Shader ```c++ Texture2D       SceneColorTexture; SamplerState    SceneColorTextureSampler; ``` ```c++ float4 SceneColor = SceneColorTexture.SampleLevel(SceneColorTextureSampler, SceneBufferUV, 0); ```