# AllowPrivateAccess - **功能描述:** 允许一个在C++中private的属性,可以在蓝图中访问。 - **使用位置:** UPROPERTY - **元数据类型:** bool - **关联项:** [BlueprintProtected](../BlueprintProtected/BlueprintProtected.md) - **常用程度:** ★★★★★ 允许一个在C++中private的属性,可以在蓝图中访问。 AllowPrivateAccess的意义是允许这个属性在C++是private的,不允许C++子类访问,但又允许其暴露到蓝图中访问。 ## 测试代码: ```cpp public: //CPF_BlueprintVisible | CPF_ZeroConstructor | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic UPROPERTY(BlueprintReadWrite) int32 MyNativeInt_NativePublic; private: //CPF_ZeroConstructor | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPrivate //error : BlueprintReadWrite should not be used on private members UPROPERTY() int32 MyNativeInt_NativePrivate; //(AllowPrivateAccess = TRUE, Category = MyFunction_Access, ModuleRelativePath = Function/MyFunction_Access.h) //CPF_BlueprintVisible | CPF_ZeroConstructor | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPrivate UPROPERTY(BlueprintReadWrite, meta = (AllowPrivateAccess = true)) int32 MyNativeInt_NativePrivate_AllowPrivateAccess; ``` 在MyNativeInt_NativePrivate上如果尝试加上BlueprintReadWrite或BlueprintReadOnly都会触发UHT编译报错。 ## 蓝图里的效果: 默认情况下MyNativeInt_NativePrivate_AllowPrivateAccess在蓝图里的访问权限和MyNativeInt_NativePublic一致。 如果读者想要修改改属性在蓝图中的访问权限,则可以配合加上BlueprintProtected和BlueprintPrivate。 ![Untitled](Untitled.png) ## 原理: UHT在识别属性的BlueprintReadWrite或BlueprintReadOnly标识符的时候,会同时检测是否有AllowPrivateAccess,没有的话会触发报错。 因此AllowPrivateAccess的意义其实只是在阻止UHT的报错,这层检测报错过了之后,属性上的BlueprintReadWrite或BlueprintReadOnly就会被识别并发挥作用,从而可以在蓝图中访问。 ```cpp private static void BlueprintReadWriteSpecifier(UhtSpecifierContext specifierContext) { bool allowPrivateAccess = context.MetaData.TryGetValue(UhtNames.AllowPrivateAccess, out string? privateAccessMD) && !privateAccessMD.Equals("false", StringComparison.OrdinalIgnoreCase); if (specifierContext.AccessSpecifier == UhtAccessSpecifier.Private && !allowPrivateAccess) { context.MessageSite.LogError("BlueprintReadWrite should not be used on private members"); } } private static void BlueprintReadOnlySpecifier(UhtSpecifierContext specifierContext) { bool allowPrivateAccess = context.MetaData.TryGetValue(UhtNames.AllowPrivateAccess, out string? privateAccessMD) && !privateAccessMD.Equals("false", StringComparison.OrdinalIgnoreCase); if (specifierContext.AccessSpecifier == UhtAccessSpecifier.Private && !allowPrivateAccess) { context.MessageSite.LogError("BlueprintReadOnly should not be used on private members"); } } ```