# ReapplyCondition - **功能描述:** // Properties that have a ReapplyCondition should be disabled behind the specified property when in reapply mode - **使用位置:** UPROPERTY - **引擎模块:** DetailsPanel - **元数据类型:** string="abc" - **常用程度:** ★ ## 代码: ```cpp UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Placement, meta=(UIMin = 0, ClampMin = 0, UIMax = 359, ClampMax = 359, ReapplyCondition="ReapplyRandomPitchAngle")) float RandomPitchAngle; ``` 也只在Foliage中用到。