# NiagaraClearEachFrame - **功能描述:** ScriptStruct /Script/Niagara.NiagaraSpawnInfo - **使用位置:** USTRUCT - **引擎模块:** Niagara - **元数据类型:** bool - **常用程度:** 0 指定某结构的数据在Niagara后续每一帧不应该读取,只作为初始数据。 当前只用在FNiagaraSpawnInfo上,仅仅内部用。 ## 源码例子: ```cpp /** Data controlling the spawning of particles */ USTRUCT(BlueprintType, meta = (DisplayName = "Spawn Info", NiagaraClearEachFrame = "true")) struct FNiagaraSpawnInfo { } ``` ## 原理: ```cpp // If the NiagaraClearEachFrame value is set on the data set, we don't bother reading it in each frame as we know that it is is invalid. However, // this is only used for the base data set. Other reads are potentially from events and are therefore perfectly valid. if (DataSetIndex == 0 && Var.GetType().GetScriptStruct() != nullptr && Var.GetType().GetScriptStruct()->GetMetaData(TEXT("NiagaraClearEachFrame")).Equals(TEXT("true"), ESearchCase::IgnoreCase)) { Fmt = VariableName + TEXT("{0} = {4};\n"); } ```