# 相关类 - TsPropActor - TsIdolPropActor - TsScenePropActor - TsPropEffectActor # 相关资产 ResArt/MountPointConfig/DT_MountPointConfig:用于设置道具挂载时的相对偏移。 # MountPoint GameplayTag中有定义相关Prop的挂载位置标签: - Prop - MountPoint - Back - Body - Feet - Head - HeadBottom - HeadUp - Hips - LeftFoot - LeftHand - RightFoot - RightHand - Root 对应逻辑TsPropAssetManager.ts中的枚举,查找函数为GetMountPointIndexByTagName(): ```ts export const enum MountPointEnum {     HeadUp,     Head,     HeadDown,     LeftHand,     RightHand,     Back,     Feet,     Hips } ``` TsIdolPropManagerComponent.ts AttachAllProp() => AttachProp() TsPropAssetManager.ts ```ts static GetMountPointName(Tag: UE.GameplayTag): string { if (Tag.TagName.startsWith('Prop.MountPoint')) { let res = Tag.TagName.split('.') return res[res.length - 1] } return '' } ``` # 换装代码调用步骤 PrepareLoadNewModel_Multicast ServerDoLoadPropPreset() => ServerStartSwitchPreset() => ServerLoadProp() => DoLoadProp() => LoadDressByConfig() - TsDirectorController.ts CreateIdol() - TsIdolControllerActor.ServerCreateIdolControllerAtLiveArea - controller.PropComp.ServerLoadPropPreset(0) - TsIdolPropManagerComponent - ServerLoadPropPreset() - ServerLoadProp() - DoLoadProp() - LoadDressByConfig LocalLoadDressByConfig() 本地加载。 LoadDressByConfig() 服务器加载。