--- title: FBXAnimation导入逻辑 date: 2023-12-11 11:28:36 excerpt: tags: rating: ⭐ --- # UAnimSequenceFactory ```c++ UObject* UAnimSequenceFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) { UAnimSequence* AnimSequence = NewObject(InParent, Class, Name, Flags); if (TargetSkeleton) { AnimSequence->SetSkeleton(TargetSkeleton); } if (PreviewSkeletalMesh) { AnimSequence->SetPreviewMesh(PreviewSkeletalMesh); } return AnimSequence; } ```