# NotReplicated - **功能描述:** 跳过复制。这只会应用到服务请求函数中的结构体成员和参数。 - **元数据类型:** bool - **引擎模块:** Network - **限制类型:** Struct members - **作用机制:** 在PropertyFlags中加入[CPF_RepSkip](../../../Flags/EPropertyFlags/CPF_RepSkip.md) - **常用程度:** ★★★ 只用在结构成员中,指定struct中的某个属性不复制,否则默认就都会复制。这个用于排除掉结构中的某属性。 ## 示例代码: ```cpp USTRUCT(BlueprintType) struct FMyReplicatedStruct { GENERATED_BODY() public: UPROPERTY(EditAnywhere, BlueprintReadWrite) FString MyString_Default; UPROPERTY(EditAnywhere, BlueprintReadWrite,NotReplicated) FString MyString_NotReplicated; }; UCLASS(Blueprintable, BlueprintType) class INSIDER_API AMyProperty_Network :public AActor { public: GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Replicated) FMyReplicatedStruct MyStruct_Replicated; }; ``` 其中MyStruct_Replicated会复制,但是其中的MyString_NotReplicated不会复制。