--- title: Untitled date: 2023-09-12 18:20:39 excerpt: tags: rating: ⭐ --- # 前言 本文假设系统已经安装完Docker,并且读者已经将镜像拉取完毕。并且假设此电脑装有显卡,且显存在3G以上(切记:AI专业显卡无法启动UE)。 - 文档地址:https://docs.unrealengine.com/5.3/en-US/quick-start-guide-for-using-container-images-in-unreal-engine/ - 镜像地址:https://github.com/orgs/epicgames/packages/container/package/unreal-engine ## 桌面版问题解决 >docker: Error response from daemon: could not select device driver ““ with capabilities: [[gpu]]问题解决 ``` curl -s -L https://nvidia.github.io/nvidia-docker/gpgkey | \ sudo apt-key add - distribution=$(. /etc/os-release;echo $ID$VERSION_ID) curl -s -L https://nvidia.github.io/nvidia-docker/$distribution/nvidia-docker.list | \ sudo tee /etc/apt/sources.list.d/nvidia-docker.list sudo apt-get update sudo apt-get install -y nvidia-container-toolkit sudo systemctl restart docker ``` # UE镜像选择 - [runtime](https://github.com/orgs/epicgames/packages/container/unreal-engine/111082761?tag=runtime) - [dev-5.3](https://github.com/orgs/epicgames/packages/container/unreal-engine/125977937?tag=dev-5.3) - [dev-slim-5.3](https://github.com/orgs/epicgames/packages/container/unreal-engine/125977946?tag=dev-slim-5.3) 镜像主要分为runtime以及dev两种类型(slim为瘦身版)。主要的区别在于runtime是为了运行UE打包过的项目,带有图形显示环境。dev则带有一个对应版本的虚幻引擎,此引擎为源码编译版,官方也提供执行编译&构建镜像资料,有需求可以自行编译,一遍这种镜像是为了编译、打包项目所用。 https://github.com/adamrehn/ue4-runtime 可以参考这位大佬的网站:https://unrealcontainers.com/docs/obtaining-images/write-your-own # 编译命令 ## 生成Project /home/user/Linux_Unreal_Engine_5.1.1/Engine/Build/BatchFiles/Linux/GenerateProjectFiles.sh /home/user/Projects/AIMotionRender/AIMotionRender.uproject -game -engine -rocket -progress -VSCode ## Start Project /home/user/Linux_Unreal_Engine_5.1.1/Engine/Binaries/Linux/UnrealEditor -logs "/home/user/Projects/AIMotionRender/AIMotionRender.uproject" ## Build /home/user/Linux_Unreal_Engine_5.1.1/Engine/Build/BatchFiles/Linux/Build.sh Development Linux -Project="/home/user/Projects/AIMotionRender/AIMotionRender.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE ## UE Docker ### UE-dev 5.1 sudo docker run --gpus=all --rm -ti -v "/media/user//home/user/Projects/AIMotionRender:/project" ghcr.io/epicgames/unreal-engine:dev-5.1.1 ### UE-Runtime sudo docker run --gpus=all --rm -e DISPLAY -ti \ -v /tmp/.X11-unix:/tmp/.X11-unix:rw \ -v /home/user/Linux_Unreal_Engine_5.1.1:/home/ue4/UnrealEngine \ -v /home/user/Projects/AIMotionRender:/project \ adamrehn/ue4-runtime:22.04-vulkan-x11 #### 编译Puert sudo docker run --gpus=all --rm -e DISPLAY -ti \ -v /tmp/.X11-unix:/tmp/.X11-unix:rw \ -v /home/user/Linux_Unreal_Engine_5.1.1:/home/ue4/UnrealEngine \ -v /home/user/Projects/AIMotionRender:/project \ -v /home/user/node:/home/user/node \ -v /home/user/Projects/backend-nodejs:/home/user/Projects/backend-nodejs \ adamrehn/ue4-runtime:22.04-vulkan-x11 sudo apt-get install clang sudo apt-get install libc++-dev sudo apt-get install libc++abi-dev sudo apt-get install make curl -sL https://deb.nodesource.com/setup_16.x | sudo -e bash - sudo apt-get install -y nodejs cd /home/user/Projects/backend-nodejs/node-script npm install -s commander sudo apt-get install git /home/user/Projects/backend-nodejs/linux.sh root 用户 sudo docker run -u 0 --gpus=all --rm -e DISPLAY -ti \ -v /tmp/.X11-unix:/tmp/.X11-unix:rw \ -v /home/user/Linux_Unreal_Engine_5.1.1:/home/ue4/UnrealEngine \ -v /home/user/Projects/AIMotionRender:/project \ -v /home/user/node:/home/user/node \ -v /home/user/Projects/backend-nodejs:/home/user/Projects/backend-nodejs \ adamrehn/ue4-runtime:22.04-vulkan-x11 #### 编译v8 /home/user/Projects/backend-nodejs/linux.sh ### Startup cd /home/ue4/UnrealEngine/Engine/Binaries/Linux \ ./UnrealEditor -log "/project/AIMotionRender.uproject" /home/ue4/UnrealEngine/Engine/Binaries/Linux/UnrealEditor -log "/project/AIMotionRender.uproject" ### Compiler /home/ue4/UnrealEngine/Engine/Build/BatchFiles/Linux/Build.sh Development Linux -Project="/project/AIMotionRender.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE ## UE Docker # 需求 1. 参考 adamrehn/ue4-runtime:22.04-vulkan-x11,重新构建容器 2. 安装下列环境以进行Puerts的V8环境编译 ```bash sudo apt-get install clang sudo apt-get install libc++-dev sudo apt-get install libc++abi-dev sudo apt-get install make curl -sL https://deb.nodesource.com/setup_16.x | sudo -e bash - sudo apt-get install -y nodejs sudo apt-get install git ``` ```bash # 下载编译脚本,脚本需要手动修改一下 cd /home/user/Projects/ git clone https://github.com/puerts/backend-nodejs.git cd /home/user/Projects/backend-nodejs/node-script npm install -s commander /home/user/Projects/backend-nodejs/linux.sh ``` ## 原容器存在问题 adamrehn/ue4-runtime:22.04-vulkan-x11存在的问题: 1. 缺少相关编译环境。 2. 没有设置环境变量不知道root、ue4账号密码。 3. 参与编译的libatomic.so.1库是32位的。 经过测试使用官方镜像安装的Ubantu可以正常进行编译(UE项目以及Puerts v8环境),并且可以正常打开项目;原容器可以编译UE项目,但因为编译的Puerts v8环境有一些问题导致无法运行Puerts。 ## 启动命令参考 ```bash sudo docker run --gpus=all --rm -e DISPLAY -ti \ -v /tmp/.X11-unix:/tmp/.X11-unix:rw \ -v /home/user/Linux_Unreal_Engine_5.1.1:/home/ue4/UnrealEngine \ -v /home/user/Projects/AIMotionRender:/project \ adamrehn/ue4-runtime:22.04-vulkan-x11 编译v8环境用: sudo docker run -u 0 --gpus=all --rm -e DISPLAY -ti \ -v /tmp/.X11-unix:/tmp/.X11-unix:rw \ -v /home/user/Linux_Unreal_Engine_5.1.1:/home/ue4/UnrealEngine \ -v /home/user/Projects/AIMotionRender:/project \ -v /home/user/node:/home/user/node \ -v /home/user/Projects/backend-nodejs:/home/user/Projects/backend-nodejs \ adamrehn/ue4-runtime:22.04-vulkan-x11 ```