# MustBeLevelActor - **使用位置:** UPROPERTY - **引擎模块:** Object Property - **元数据类型:** bool 意思是这个必须是场景里的Actor,而不是LevelScriptActor的意思。 触发时机在用箭头选择的当前选中actor的时候。 ## 源码中遇见: ```cpp if (FObjectPropertyBase* ObjectProperty = CastField(Property)) { ObjectClass = ObjectProperty->PropertyClass; bMustBeLevelActor = ObjectProperty->GetOwnerProperty()->GetBoolMetaData(TEXT("MustBeLevelActor")); RequiredInterface = ObjectProperty->GetOwnerProperty()->GetClassMetaData(TEXT("MustImplement")); } ```