# Replicated - **功能描述:** 指定该属性应随网络进行复制。 - **元数据类型:** bool - **引擎模块:** Network - **作用机制:** 在PropertyFlags中加入[CPF_Net](../../../Flags/EPropertyFlags/CPF_Net.md) - **常用程度:** ★★★★★ ## 示例代码: 记得要在cpp代码中相应添加GetLifetimeReplicatedProps函数 ```jsx UCLASS(Blueprintable, BlueprintType) class INSIDER_API AMyProperty_Network :public AActor { public: GENERATED_BODY() public: UPROPERTY(EditAnywhere, BlueprintReadWrite) int32 MyInt_Default = 123; UPROPERTY(EditAnywhere, BlueprintReadWrite, Replicated) int32 MyInt_Replicated = 123; UPROPERTY(EditAnywhere, BlueprintReadWrite, Replicated) FMyReplicatedStruct MyStruct_Replicated; }; void AMyProperty_Network::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AMyProperty_Network, MyInt_Replicated); DOREPLIFETIME(AMyProperty_Network, MyStruct_Replicated); } ``` 示例效果就不发了,这个是基本的网络标记。