# BP BP_ProjectV_EnvironmentBlendable ## UI - WBP_MapEnvironmentWeatherView - this.worldEnvironment = this.GetWorldEnvironment(); ```ts private GetWorldEnvironment(): UE.WorldEnvironment { if (!this.worldEnvironment) { this.worldEnvironment = UE.GameplayStatics.GetActorOfClass(this, UE.WorldEnvironment.StaticClass()) as UE.WorldEnvironment; } return this.worldEnvironment; } ```