# MustBeLevelActor

- **使用位置:** UPROPERTY
- **引擎模块:** Object Property
- **元数据类型:** bool

意思是这个必须是场景里的Actor,而不是LevelScriptActor的意思。

触发时机在用箭头选择的当前选中actor的时候。

## 源码中遇见:

```cpp
if (FObjectPropertyBase* ObjectProperty = CastField<FObjectPropertyBase>(Property))
{
	ObjectClass = ObjectProperty->PropertyClass;
	bMustBeLevelActor = ObjectProperty->GetOwnerProperty()->GetBoolMetaData(TEXT("MustBeLevelActor"));
	RequiredInterface = ObjectProperty->GetOwnerProperty()->GetClassMetaData(TEXT("MustImplement"));
}
```