# Experimental - **功能描述:** 标明该类是试验性版本,当前没有文档描述,之后有可能废弃掉。 - **引擎模块:** Development - **元数据类型:** bool - **作用机制:** 在Meta中添加[DevelopmentStatus](../../../../Meta/Development/DevelopmentStatus.md),将类标记为Experimental - **常用程度:★★★** 标明该类是试验性版本,当前没有文档描述,之后有可能废弃掉。 源码里的例子是Paper2D的类。这个标记会在类的元数据上加上{ "DevelopmentStatus", "Experimental" }。 ## 示例代码: ```cpp /* (BlueprintType = true, DevelopmentStatus = Experimental, IncludePath = Class/Display/MyClass_Deprecated.h, IsBlueprintBase = true, ModuleRelativePath = Class/Display/MyClass_Deprecated.h) */ UCLASS(Blueprintable, Experimental) class INSIDER_API UMyClass_Experimental :public UObject { GENERATED_BODY() public: UPROPERTY(EditAnywhere, BlueprintReadWrite) int32 MyProperty; UFUNCTION(BlueprintCallable) void MyFunc() {} }; ``` ## 示例效果: ![Untitled](Untitled.png)