"PropName": "梦境楼梯", "AssetPath": "/Game/Props/SceneProps/Items/BP_Steps.BP_Steps", 定义场景A与场景B,A=>B。 1. 创建一个和A或者B相同的场景道具。使用LevelInstance。 2. 制作渐变效果,在A或者B溶解完成后,进行一次切换区域。 1. 或者使用一个其他模型做过度。 3. 物理问题可以使用 Ignore Component Transform 来解决。 manager.LayerManager.EnterLevelArea(this.preset.LevelAreaPreset.UUID, manager.LevelSwitchType); # 角色会隐藏问题解决 1. TsIdolControllerActor.ts中绑定了若干事件 ```typescript RegisterEventListener(): void { this.ListenerWrapper_SwitchLiveArea = (liveAreaUUID: UE.Guid) => { this.SwitchToLiveArea(liveAreaUUID) } this.ListenerWrapper_OnFinishCreateTmpArea = (liveAreaUUID: UE.Guid) => { this.RequireSwitchToLiveArea(liveAreaUUID) } this.ListenerWrapper_SceneChanged = (levelName:string)=>{this.OnSceneChanged() }; this.ListenerWrapper_BeforeSceneChanged = (levelName:string)=>{this.BeforeSceneChanged() }; DirectorEventSystem.RegisterEventListener(this, DirectorEvent.OnFinishSwitchLiveAreaLocal, this.ListenerWrapper_SwitchLiveArea) DirectorEventSystem.RegisterEventListener(this, DirectorEvent.OnFinishSwitchSubLevelLocal,this.ListenerWrapper_SceneChanged) DirectorEventSystem.RegisterEventListener(this, DirectorEvent.BeforeSwitchLevel,this.ListenerWrapper_BeforeSceneChanged) DirectorEventSystem.RegisterEventListener(this, DirectorEvent.OnFinishCreateTmpLiveAreaLocal,this.ListenerWrapper_OnFinishCreateTmpArea) } ``` - ListenerWrapper_SwitchLiveArea:角色移动到其他LiveArea的核心逻辑。 - ListenerWrapper_OnFinishCreateTmpArea:无逻辑。 - ListenerWrapper_SceneChanged:卸载所有道具?this.PropComp.OnSceneChanged() - ListenerWrapper_BeforeSceneChanged:将角色与衣服从LiveAreaDetach? this.DressModel.K2_DetachFromActor() ## ListenerWrapper_SwitchLiveArea ```c++ SwitchToLiveArea(TargetLiveAreaGUID: UE.Guid): void { console.warn(this.Identity.RootTag.TagName.toString() + ' switch to live area ' + TargetLiveAreaGUID.ToString()) this.LiveAreaGIUD = TargetLiveAreaGUID this.SetTransformToLiveArea() if (this.PropComp.DressModel && this.PropComp.DressModel.MovementComp&&this.PropComp.DressModel.MovementComp.ManulMovement) { console.warn(this.PropComp.DressModel.GetName() + ' is in free move mode, will not teleport to new area!') return } var liveAreaMgr = LiveAreaUtils.GetLievAreaManagerInstance(this) if (liveAreaMgr && liveAreaMgr.IsTmpLiveArea(TargetLiveAreaGUID)) { // teleport to the target live area without fx this.PropComp.Teleport(TargetLiveAreaGUID) } else { this.PropComp.DressModelTeleport(TargetLiveAreaGUID) } } ```