# 启动逻辑 1. ULiveDirectorGameInstance::ParseCommandLine():解析DirectorMode、PGMMode字符串并设置。 2. SetDirectorModeStr() 3. SetDirectorMode() 4. 调用蓝图事件OnDirectorModeChanged() TsLiveDirectorGameInstance extends UE.LiveDirectorGameInstance TsDirectorCamManagerActor.ts