# Icon

- **功能描述:** 设定FRigUnit蓝图节点的图标。
- **使用位置:** USTRUCT
- **引擎模块:** RigVMStruct
- **元数据类型:** string="abc"
- **限制类型:** FRigUnit
- **常用程度:** ★★

设定FRigUnit蓝图节点的图标。

根据源码中的注释得知,Icon的格式是“StyleSetName|StyleName|SmallStyleName|StatusOverlayStyleName”,最后两项是可选的,可参考FSlateIcon的更多介绍。

## 测试代码:

```cpp
USTRUCT(meta = (DisplayName = "MyRigIcon",Icon="EditorStyle|GraphEditor.Macro.ForEach_16x"))
struct INSIDER_API FRigUnit_MyRigIcon: public FRigUnit
{
	GENERATED_BODY()

	RIGVM_METHOD()
		virtual void Execute() override;
public:
	UPROPERTY(meta = (Input))
	float MyFloat_Input = 123.f;

	UPROPERTY(meta = (Output))
	float MyFloat_Output = 123.f;
};
```

## 测试效果:

可见加了Icon之后,左上角图标变成了其他,不是默认的f函数目标。

![Untitled](Untitled.png)

## 原理:

```cpp
FSlateIcon URigVMEdGraphNode::GetIconAndTint(FLinearColor& OutColor) const
{

		if(MetadataScriptStruct && MetadataScriptStruct->HasMetaDataHierarchical(FRigVMStruct::IconMetaName))
		{
			FString IconPath;
			const int32 NumOfIconPathNames = 4;
			
			FName IconPathNames[NumOfIconPathNames] = {
				NAME_None, // StyleSetName
				NAME_None, // StyleName
				NAME_None, // SmallStyleName
				NAME_None  // StatusOverlayStyleName
			};
		
			// icon path format: StyleSetName|StyleName|SmallStyleName|StatusOverlayStyleName
			// the last two names are optional, see FSlateIcon() for reference
			MetadataScriptStruct->GetStringMetaDataHierarchical(FRigVMStruct::IconMetaName, &IconPath);
			return FSlateIcon(IconPathNames[0], IconPathNames[1], IconPathNames[2], IconPathNames[3]);
		}	
}
```