# EditAnywhere - **功能描述:** 在默认值和实例的细节面板上均可编辑 - **元数据类型:** bool - **引擎模块:** DetailsPanel, Editor - **作用机制:** 在PropertyFlags中加入[CPF_Edit](../../../../Flags/EPropertyFlags/CPF_Edit.md) - **常用程度:★★★★★** 在默认值和实例的细节面板上均可编辑。 ## 示例代码: ```cpp UCLASS(Blueprintable, BlueprintType) class INSIDER_API UMyProperty_Test :public UObject { public: //PropertyFlags: CPF_Edit | CPF_ZeroConstructor | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic UPROPERTY(EditAnywhere, Category = Edit) int32 MyInt_EditAnywhere = 123; //PropertyFlags: CPF_Edit | CPF_ZeroConstructor | CPF_DisableEditOnInstance | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic UPROPERTY(EditDefaultsOnly, Category = Edit) int32 MyInt_EditDefaultsOnly = 123; //PropertyFlags: CPF_Edit | CPF_ZeroConstructor | CPF_DisableEditOnTemplate | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic UPROPERTY(EditInstanceOnly, Category = Edit) int32 MyInt_EditInstanceOnly = 123; //PropertyFlags: CPF_Edit | CPF_ZeroConstructor | CPF_EditConst | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic UPROPERTY(VisibleAnywhere, Category = Edit) int32 MyInt_VisibleAnywhere = 123; //PropertyFlags: CPF_Edit | CPF_ZeroConstructor | CPF_DisableEditOnInstance | CPF_EditConst | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic UPROPERTY(VisibleDefaultsOnly, Category = Edit) int32 MyInt_VisibleDefaultsOnly = 123; //PropertyFlags: CPF_Edit | CPF_ZeroConstructor | CPF_DisableEditOnTemplate | CPF_EditConst | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic UPROPERTY(VisibleInstanceOnly, Category = Edit) int32 MyInt_VisibleInstanceOnly = 123; } ``` ## 示例效果: ![Untitled](Untitled.png) ## 原理: CPF_Edit在源码里有非常多的使用,决定了很多地方属性是否可以显示和编辑。有兴趣可以自己去搜搜CPF_Edit的使用。