# HiddenByDefault - **功能描述:** Struct的Make Struct和Break Struct节点中的引脚默认为隐藏状态 - **使用位置:** USTRUCT - **引擎模块:** Pin - **元数据类型:** bool - **常用程度:** ★ ## 测试代码: ```cpp //(BlueprintType = true, HiddenByDefault = , ModuleRelativePath = Struct/MyStruct_HiddenByDefault.h) USTRUCT(BlueprintType, meta = (HiddenByDefault)) struct INSIDER_API FMyStruct_HiddenByDefault { GENERATED_BODY() UPROPERTY(BlueprintReadWrite, EditAnywhere) float MyFloat; UPROPERTY(BlueprintReadWrite, EditAnywhere) FString MyString; }; USTRUCT(BlueprintType) struct INSIDER_API FMyStruct_NotHidden { GENERATED_BODY() UPROPERTY(BlueprintReadWrite, EditAnywhere) float MyFloat; UPROPERTY(BlueprintReadWrite, EditAnywhere) FString MyString; }; ``` ## 蓝图结果: ![Untitled](Untitled.png) 所谓隐藏,指的是在节点的细节面板里需要手动选择某些属性。而不是像默认的一样一开始就全部自动打开。 ![Untitled](Untitled%201.png)