# 问题 使用Ubantu官方安装的系统编译的v8环境放入Puerts插件后可以正常运行;使用 adamrehn/ue4-runtime:22.04-vulkan-x11镜像下载编译环境后,编译v8环境并且放入puerts插件,运行后会报错。初步认为是编译环境有问题所致。可能是因为参与编译的libatomic.so.1库是32位的。 ![[Puerts启动错误.png]] # 需求 1. 参考 adamrehn/ue4-runtime:22.04-vulkan-x11,重新构建容器 2. 安装下列环境以进行Puerts的V8环境编译 ```bash sudo apt-get install clang sudo apt-get install libc++-dev sudo apt-get install libc++abi-dev sudo apt-get install make curl -sL https://deb.nodesource.com/setup_16.x | sudo -e bash - sudo apt-get install -y nodejs sudo apt-get install git ``` ```bash # 下载编译脚本,脚本需要手动修改一下 cd /home/user/Projects/ git clone https://github.com/puerts/backend-nodejs.git cd /home/user/Projects/backend-nodejs/node-script npm install -s commander /home/user/Projects/backend-nodejs/linux.sh ``` **修改过的编译脚本**: ```sh WORKSPACE=/home/user/Projects/backend-nodejs HOMEPATH=~ VERSION=$1 cd $HOMEPATH # git clone https://github.com/nodejs/node.git cd node # git fetch origin v$VERSION # git checkout v$VERSION echo "=====[Patching Node.js]=====" node $WORKSPACE/node-script/do-gitpatch.js -p $WORKSPACE/patchs/lib_uv_add_on_watcher_queue_updated_v16.16.0.patch node $WORKSPACE/node-script/add_arraybuffer_new_without_stl.js deps/v8 node $WORKSPACE/node-script/make_v8_inspector_export.js echo "=====[Building Node.js]=====" export CC=clang export CXX=clang++ export CXXFLAGS="-stdlib=libc++" export LDFLAGS="-stdlib=libc++" ./configure --shared make -j8 # 这后面可以的可以不要,执行需要libnode.so.93 libnode.so mkdir -p ../puerts-node/nodejs/include mkdir -p ../puerts-node/nodejs/deps/uv/include mkdir -p ../puerts-node/nodejs/deps/v8/include cp src/node.h ../puerts-node/nodejs/include cp src/node_version.h ../puerts-node/nodejs/include cp -r deps/uv/include ../puerts-node/nodejs/deps/uv cp -r deps/v8/include ../puerts-node/nodejs/deps/v8 mkdir -p ../puerts-node/nodejs/lib/Linux/ cp out/Release/libnode.so.* ../puerts-node/nodejs/lib/Linux/ cd ../puerts-node/nodejs/lib/Linux/ ln -s libnode.so.93 libnode.so cd - ``` ## 原容器存在问题 adamrehn/ue4-runtime:22.04-vulkan-x11存在的问题: 1. 缺少相关编译环境。 2. 没有设置环境变量不知道root、ue4账号密码。 3. 参与编译的libatomic.so.1库是32位的。 经过测试使用官方镜像安装的Ubantu可以正常进行编译(UE项目以及Puerts v8环境),并且可以正常打开项目;原容器可以编译UE项目,但因为编译的Puerts v8环境有一些问题导致无法运行Puerts。 ## 启动命令参考 ```bash 运行UE用: sudo docker run --gpus=all --rm -e DISPLAY -ti \ -v /tmp/.X11-unix:/tmp/.X11-unix:rw \ -v /home/user/Linux_Unreal_Engine_5.1.1:/home/ue4/UnrealEngine \ -v /home/user/Projects/AIMotionRender:/project \ adamrehn/ue4-runtime:22.04-vulkan-x11 编译v8环境用: sudo docker run -u 0 --gpus=all --rm -e DISPLAY -ti \ -v /tmp/.X11-unix:/tmp/.X11-unix:rw \ -v /home/user/Linux_Unreal_Engine_5.1.1:/home/ue4/UnrealEngine \ -v /home/user/Projects/AIMotionRender:/project \ -v /home/user/node:/home/user/node \ -v /home/user/Projects/backend-nodejs:/home/user/Projects/backend-nodejs \ adamrehn/ue4-runtime:22.04-vulkan-x11 ``` # UE项目测试方法 将编译出来的libnode.so.93 libnode.so放入/home/user/Projects/AIMotionRender/Plugins/Puerts/ThirdParty/nodejs_16/lib/Linux 目录下,之后就可以启动容器 /home/ue4/UnrealEngine/Engine/Build/BatchFiles/Linux/GenerateProjectFiles.sh /project/AIMotionRender.uproject -game -engine -rocket -progress -VSCode 编译命令: /home/ue4/UnrealEngine/Engine/Build/BatchFiles/Linux/Build.sh Development Linux -Project="/project/AIMotionRender.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE 启动命令: /home/ue4/UnrealEngine/Engine/Binaries/Linux/UnrealEditor -log "/project/AIMotionRender.uproject" 启动过程没有报错就可以了。