```python import bpy #import os import sys argv = sys.argv argv = argv[argv.index("--") + 1:] # get all args after "--" # print(argv) # --> ['example', 'args', '123'] SourceFBXPath = argv[0] ExportFBXPath = argv[1] RemoveWeightBoneNames = argv[2] RemoveWeightBoneNameList = RemoveWeightBoneNames.split(',') #RemoveWeightBoneNameList = ['calf_twist_01_l','calf_twist_01_r','calf_twist_02_l','calf_twist_02_r','lowerarm_twist_01_l','lowerarm_twist_01_r'] bpy.ops.scene.new(type='EMPTY') bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete() bpy.ops.import_scene.fbx(filepath=SourceFBXPath) for obj in bpy.data.objects: if obj.type == 'MESH': for BoneName in RemoveWeightBoneNameList: vg = obj.vertex_groups.get(BoneName) if vg is not None: obj.vertex_groups.remove(vg) bpy.ops.export_scene.fbx(filepath=ExportFBXPath,add_leaf_bones=False) # ob = bpy.context.object # if ob.type == 'ARMATURE': # armature = ob.data # bpy.ops.object.mode_set(mode='EDIT') # for bone in armature.bones: # if fnmatch.fnmatchcase(bone.name, "something"): # armature.delete(bone) # for bone in armature.edit_bones: # if fnmatch.fnmatchcase(bone.name, "something"): # armature.edit_bones.remove(bone) ```