# ObjectMark : |Name |Value |Description | |------------------------------------|--------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| |OBJECTMARK_NOMARK |0x00000000 |Zero, nothing | |OBJECTMARK_Saved |0x00000004 |Object has been saved via SavePackage. Temporary. | |OBJECTMARK_TagImp |0x00000008 |Temporary import tag in load/save. | |OBJECTMARK_TagExp |0x00000010 |Temporary export tag in load/save. | |OBJECTMARK_NotForClient |0x00000020 |Temporary save tag for client load flag. | |OBJECTMARK_NotForServer |0x00000040 |Temporary save tag for server load flag. | |OBJECTMARK_NotAlwaysLoadedForEditorGame|0x00000080 |Temporary save tag for editorgame load flag. | |OBJECTMARK_EditorOnly |0x00000100 |Temporary editor only flag | |OBJECTMARK_NotForTargetPlatform |0x00000200 |Temporary save tag for stripping objets based on TargetPlatform |