--- title: IOS&Android Package date: 2023-05-05 10:59:01 excerpt: tags: MAC IOS Android rating: ⭐⭐ --- # 其他笔记 [[黑苹果配置笔记]] [[安装Mac UE开发环境]] [[安装UE开发环境]] # 命令行 ## Win ```bash cd D:/UnrealEngine/UnrealEngine5/Engine/Build/BatchFiles /d RunUAT.bat BuildGraph -target="Make Installed Build Win64" -script=Engine/Build/InstalledEngineBuild.xml -set:WithDDC=true -set:SignExecutables=false -set:EmbedSrcSrvInfo=false -set:GameConfigurations=Development;Shipping -set:WithFullDebugInfo=false -set:HostPlatformEditorOnly=false -set:AnalyticsTypeOverride= -set:HostPlatformDDCOnly=true -set:WithWin64=true -set:WithMac=false -set:WithAndroid=false -set:WithIOS=false -set:WithTVOS=false -set:WithLinux=false -set:WithLinuxArm64=false -set:CompileDatasmithPlugins=false -set:WithServer=false -set:WithClient=false -set:WithHoloLens=false ``` ## Android ```bash cd /d D:/ cd D:/UnrealEngine/UnrealEngine5/Engine/Build/BatchFiles RunUAT.bat BuildGraph -target="Make Installed Build Win64" -script=Engine/Build/InstalledEngineBuild.xml -set:WithDDC=true -set:SignExecutables=false -set:EmbedSrcSrvInfo=false -set:GameConfigurations=Development;Shipping -set:WithFullDebugInfo=false -set:HostPlatformEditorOnly=false -set:AnalyticsTypeOverride= -set:HostPlatformDDCOnly=false -set:WithWin64=true -set:WithMac=false -set:WithAndroid=true -set:WithIOS=false -set:WithTVOS=false -set:WithLinux=false -set:WithLinuxArm64=false -set:CompileDatasmithPlugins=false -set:WithServer=false -set:WithClient=false -set:WithHoloLens=false RunUAT.bat BuildGraph -target="Make Installed Build Win64" -script=Engine/Build/InstalledEngineBuild.xml -set:WithDDC=true -set:SignExecutables=false -set:EmbedSrcSrvInfo=false -set:WithFullDebugInfo=false -set:HostPlatformEditorOnly=false -set:AnalyticsTypeOverride= -set:HostPlatformDDCOnly=false -set:WithWin64=true -set:WithMac=false -set:WithAndroid=true -set:WithIOS=false -set:WithTVOS=false -set:WithLinux=false -set:WithLinuxArm64=false -set:CompileDatasmithPlugins=false -set:WithServer=false -set:WithClient=false -set:WithHoloLens=false ``` ``` RunUAT Turnkey -command=Verifysdk -platform=Android ``` ## MAC ```bash cd ./Desktop/UnrealEngine/Engine/Build/BatchFiles ./RunUAT.sh BuildGraph -target="Make Installed Build MAC" -script=Engine/Build/InstalledEngineBuild.xml -set:WithDDC=true -set:SignExecutables=false -set:EmbedSrcSrvInfo=false -set:GameConfigurations=Development;Shipping -set:WithFullDebugInfo=false -set:HostPlatformEditorOnly=true -set:AnalyticsTypeOverride= -set:HostPlatformDDCOnly=false -set:WithWin64=false -set:WithMac=true -set:WithAndroid=false -set:WithIOS=true -set:WithTVOS=false -set:WithLinux=false -set:WithLinuxArm64=false -set:CompileDatasmithPlugins=false -set:WithServer=false -set:WithClient=false -set:WithHoloLens=false ``` # MAC&IOS ## Windows 安装环境: - iTunes 12.10.11.2:不安装,IOS SDK就无法检测到。 文档: - Building for iOS on Windows:[https://docs.unrealengine.com/5.1/en-US/building-ios-projects-on-windows-in-unreal-engine/](https://docs.unrealengine.com/5.1/en-US/building-ios-projects-on-windows-in-unreal-engine/) - Provisioning Profiles and Signing Certificates:[https://docs.unrealengine.com/5.1/en-US/setting-up-ios-tvos-and-ipados-provisioning-profiles-and-signing-certificates-for-unreal-engine-projects/](https://docs.unrealengine.com/5.1/en-US/setting-up-ios-tvos-and-ipados-provisioning-profiles-and-signing-certificates-for-unreal-engine-projects/) ### GenerateProjectFiles跳过SDK问题 运行GenerateProjectFiles.bat时,提示: >Some Platforms were skipped due to invalid SDK setup: Mac, IOS, Android, Linux, LinuxArm64, TVOS. 查看`Engine\Programs\UnrealBuildTool`目录下的`Log_GPF.txt` ``` Note: Android toolchain NDK r25b recommended Registering build platform: Android - buildable: False Registering build platform: UnrealBuildTool.IOSPlatformFactory Registering build platform: IOS - buildable: False Registering build platform: UnrealBuildTool.LinuxPlatformFactory Registering build platform: Linux - buildable: False Registering build platform: LinuxArm64 - buildable: False Registering build platform: UnrealBuildTool.MacPlatformFactory Registering build platform: Mac - buildable: False Registering build platform: UnrealBuildTool.TVOSPlatformFactory Registering build platform: TVOS - buildable: False Registering build platform: UnrealBuildTool.WindowsPlatformFactory Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1) Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2) ``` - 问题原因 - 安装Itunes太新或者没有安装itunes。 - 解决方法 - 卸载**itunes**以及**Apple Mobile Device Support**。之后安装12.10.11.2版本的**itunes**。 ### SSH登录设置 MAC Apple ssh bluerose@192.168.2.164 ECDSA key fingerprint is SHA256:fkRVqfbPPmbLUB4dn3QRFpATQykuu1AtlWmNLMSDXtU. SSH还需要生成秘钥文件之后放置在对应文件夹里 ### 证书与BaseEngine.ini 证书需要后缀名为p12的证书,可以通过MAC的钥匙串进行转换。具体操作为: 1. 选择想要导出的证书,右键点击导出。 2. 选择p12类型 3. 不要设置密码。 可以参考:https://blog.51cto.com/u_15318120/3241489 >. cer证书只包含公钥,p12证书可能同时包含公钥和私钥。这就是他们的区别,除了xcode开发工具,打包都需要p12。 需要通过编辑器先在`Platform-IOS`先导入一次证书,通过后再把DefaultEngine.ini中的IOS设置加入到BaseEngine.ini中。 比如: DefaultEngine.ini ```ini [/Script/IOSRuntimeSettings.IOSRuntimeSettings] BundleDisplayName=eto BundleName=eto BundleIdentifier=cn.tectree.eto MobileProvision=eto.mobileprovision SigningCertificate=iPhone Developer: xiangtian luo (RD2564LPA4) ``` BaseEngine.ini ```ini [/Script/IOSRuntimeSettings.IOSRuntimeSettings] BundleDisplayName=etoBundleName=eto BundleIdentifier=cn.tectree.eto MobileProvision=eto.mobileprovision SigningCertificate=iPhone Developer: xiangtian luo (RD2564LPA4) ``` ### 证书放置位置  `~/Library/MobileDevice/Provisioning/Profiles` ## MAC ![[安装Mac UE开发环境]] ## MAC 删除CPP文件 ```bash cd /Users/Shared/UE_Toon/localBuilds/Engine/Mac/Engine/Source find . -name "*.txt" | xargs rm -rf ``` ## MAC使用7zip进行压缩 安装p7zip ```bash brew update brew install p7zip ``` 压缩 ```bash cd /Users/Shared/UE_Toon/LocalBuilds/Engine/ 7z a UnrealEngine5.1.1-Toon-IOS-2023.7.14.7z ./Mac/* -r -mx=9 ``` - a:表示add命令,即新建一个压缩文件,该压缩文件存放在当前目录下 - -r:表示遍历所有的子目录,每个文件都执行压缩操作,添加到压缩文件中。 - -mx:表示压缩等级,9级是最高等级。默认等级是5。 分卷压缩 ```bash cd /Users/Shared/UE_Toon/LocalBuilds/Engine/ 7z a UnrealEngine5.1.1-Toon-IOS-2023.7.14.7z ./Mac/* -r -mx=9 -v4000m ``` # Android UE5.1为准的安装环境: - Android Studio 4.0 - Android Cmd line tool 8.0 - Android NDK r25b - Android SDK - Recommended: SDK 32 - Minimum for compiling UE: SDK 30 具体步骤参考:https://docs.unrealengine.com/5.1/en-US/how-to-set-up-android-sdk-and-ndk-for-your-unreal-engine-development-environment/ 因为打包Android时一定会运行**Extra/SetupAndroid.bat**,所以需要完全按照文档步骤进行操作,比如: - 使用Android Studio4.0 - 使用默认的安装位置。 设置完之后需要运行`GenerateProjectFiles.bat`并且编译一下。 # 插件构建 ```bash cd D:\UnrealEngine\UE_5.1\Engine\Build\Batchfiles RunUAT.bat BuildPlugin -plugin="D:\UnrealEngine\Project\Plugins\MultiDraw\Plugins\MultiDraw\MultiDraw.uplugin" -package="D:\MultiDraw" ``` # BuildGraph PlatformFilters 在InstalledEngineFilters.xml可以看得出各个平台的区别 ```xml                             ```