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AdvancedDisplay

  • 功能描述: 被折叠到高级栏下,要手动打开。一般用在不太常用的属性上面。
  • 元数据类型: bool
  • 引擎模块: DetailsPanel, Editor
  • 作用机制: 在PropertyFlags中加入CPF_AdvancedDisplay
  • 常用程度:★★★★★

被折叠到高级栏下,要手动打开。一般用在不太常用的属性上面。

示例代码:

UCLASS(Blueprintable, BlueprintType)
class INSIDER_API UMyProperty_Test :public UObject
{
	//PropertyFlags:	CPF_Edit | CPF_ZeroConstructor | CPF_IsPlainOldData | CPF_NoDestructor | CPF_SimpleDisplay | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic 
	UPROPERTY(EditAnywhere, SimpleDisplay, Category = Display)
		int32 MyInt_SimpleDisplay = 123;

	//PropertyFlags:	CPF_Edit | CPF_ZeroConstructor | CPF_IsPlainOldData | CPF_NoDestructor | CPF_AdvancedDisplay | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic 
	UPROPERTY(EditAnywhere, AdvancedDisplay, Category = Display)
		int32 MyInt_AdvancedDisplay = 123;
}

示例效果:

Untitled

原理:

如果CPF_AdvancedDisplaybAdvanced =true

void FPropertyNode::InitNode(const FPropertyNodeInitParams& InitParams)
{
	// Property is advanced if it is marked advanced or the entire class is advanced and the property not marked as simple
	static const FName Name_AdvancedClassDisplay("AdvancedClassDisplay");
	bool bAdvanced = Property.IsValid() ? ( Property->HasAnyPropertyFlags(CPF_AdvancedDisplay) || ( !Property->HasAnyPropertyFlags( CPF_SimpleDisplay ) && Property->GetOwnerClass() && Property->GetOwnerClass()->GetBoolMetaData(Name_AdvancedClassDisplay) ) ) : false;

}