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---
title: Untitled
date: 2024-03-11 13:32:22
excerpt:
tags:
rating: ⭐
---
# 前言
- https://github.com/hustvl/4DGaussians
- 使用的渲染器为**diff_gaussian_rasterization**。
- https://github.com/yzslab/gaussian-splatting-lightning
- 使用内置渲染器,在项目目录下的**internal/renderers**中,但还是基于**diff-gaussian-rasterization**。
**diff_gaussian_rasterization** https://github.com/graphdeco-inria/diff-gaussian-rasterization ,具体可以参考[[GaussianViewer]],里面一样基于此渲染器。
问题:
1. 4DGaussians
1. 数据与3DGaussians的区别在哪主要是load_ply()
# hustvl/4DGaussians
- scene/gaussian_model.py场景管理
- load_ply():点云文件读取。
- load_model()载入AI模型
# 与毛同学的沟通记录
比对2个仓库
- https://github.com/hustvl/4DGaussians
- 以及3DGaussion
录制: 毛钟楷的个人会议室
录制文件https://meeting.tencent.com/v2/cloud-record/share?id=917807b7-2772-4891-b33c-3e61a71904a9&from=3
# UE5 运行神经网络模型
- https://zhuanlan.zhihu.com/p/665593759
- https://github.com/microsoft/OnnxRuntime-UnrealEngine
- https://www.youtube.com/watch?v=oWYphpV6A40
- https://youtu.be/LX1w_etaftY?si=iF1f8-7TtqI_q4VI
- How to use LibTorch and Tokenizers in Unreal Engine 5:https://www.youtube.com/watch?v=dvGWUh4SPBY