2.2 KiB
2.2 KiB
EditFixedOrder
- 功能描述: 使数组的元素无法通过拖拽来重新排序。
- 使用位置: UPROPERTY
- 引擎模块: Container Property
- 元数据类型: bool
- 限制类型: TArray
- 常用程度: ★★
测试代码:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = EditFixedOrderTest)
TArray<int32> MyIntArray_NoEditFixedOrder;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = EditFixedOrderTest, meta = (EditFixedOrder))
TArray<int32> MyIntArray_EditFixedOrder;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = EditFixedOrderTest)
TSet<int32> MyIntSet_NoEditFixedOrder;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = EditFixedOrderTest, meta = (EditFixedOrder))
TSet<int32> MyIntSet_EditFixedOrder;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = EditFixedOrderTest)
TMap<int32,FString> MyIntMap_NoEditFixedOrder;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = EditFixedOrderTest, meta = (EditFixedOrder))
TMap<int32,FString> MyIntMap_EditFixedOrder;
测试效果:
- 可见只有第一个MyIntArray_NoEditFixedOrder,在数组元素上出现可拖拽的标记,然后可以改变顺序。
- 加上EditFixedOrder的TArray就无法改变顺序了。
- 其他TSet,TMap是不支持该meta的,因为其内部本身顺序也无关。
原理:
可以看见,细节面板里一个属性行是否可重排序的判断是外部是个数组,且没有EditFixedOrder和ArraySizeEnum(固定数组)。当然本身这个属性也要在可编辑状态(比如被禁用灰掉就显然不可编辑了)
bool FPropertyNode::IsReorderable()
{
FProperty* NodeProperty = GetProperty();
if (NodeProperty == nullptr)
{
return false;
}
// It is reorderable if the parent is an array and metadata doesn't prohibit it
const FArrayProperty* OuterArrayProp = NodeProperty->GetOwner<FArrayProperty>();
static const FName Name_DisableReordering("EditFixedOrder");
static const FName NAME_ArraySizeEnum("ArraySizeEnum");
return OuterArrayProp != nullptr
&& !OuterArrayProp->HasMetaData(Name_DisableReordering)
&& !IsEditConst()
&& !OuterArrayProp->HasMetaData(NAME_ArraySizeEnum)
&& !FApp::IsGame();
}