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EditFixedOrder

  • 功能描述: 使数组的元素无法通过拖拽来重新排序。
  • 使用位置: UPROPERTY
  • 引擎模块: Container Property
  • 元数据类型: bool
  • 限制类型: TArray
  • 常用程度: ★★

测试代码:

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = EditFixedOrderTest)
	TArray<int32> MyIntArray_NoEditFixedOrder;

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = EditFixedOrderTest, meta = (EditFixedOrder))
	TArray<int32> MyIntArray_EditFixedOrder;

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = EditFixedOrderTest)
	TSet<int32> MyIntSet_NoEditFixedOrder;

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = EditFixedOrderTest, meta = (EditFixedOrder))
	TSet<int32> MyIntSet_EditFixedOrder;

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = EditFixedOrderTest)
	TMap<int32,FString> MyIntMap_NoEditFixedOrder;

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = EditFixedOrderTest, meta = (EditFixedOrder))
	TMap<int32,FString> MyIntMap_EditFixedOrder;

测试效果:

  • 可见只有第一个MyIntArray_NoEditFixedOrder在数组元素上出现可拖拽的标记然后可以改变顺序。
  • 加上EditFixedOrder的TArray就无法改变顺序了。
  • 其他TSetTMap是不支持该meta的因为其内部本身顺序也无关。

EditFixedOrder

原理:

可以看见细节面板里一个属性行是否可重排序的判断是外部是个数组且没有EditFixedOrder和ArraySizeEnum固定数组。当然本身这个属性也要在可编辑状态比如被禁用灰掉就显然不可编辑了

bool FPropertyNode::IsReorderable()
{
	FProperty* NodeProperty = GetProperty();
	if (NodeProperty == nullptr)
	{
		return false;
	}
	// It is reorderable if the parent is an array and metadata doesn't prohibit it
	const FArrayProperty* OuterArrayProp = NodeProperty->GetOwner<FArrayProperty>();

	static const FName Name_DisableReordering("EditFixedOrder");
	static const FName NAME_ArraySizeEnum("ArraySizeEnum");
	return OuterArrayProp != nullptr 
		&& !OuterArrayProp->HasMetaData(Name_DisableReordering)
		&& !IsEditConst()
		&& !OuterArrayProp->HasMetaData(NAME_ArraySizeEnum)
		&& !FApp::IsGame();
}