2.8 KiB
2.8 KiB
EditCondition
- 功能描述: 给一个属性指定另外一个属性或者表达式来作为是否可编辑的条件。
- 使用位置: UPROPERTY
- 引擎模块: DetailsPanel
- 元数据类型: string="abc"
- 关联项: EditConditionHides, InlineEditConditionToggle, HideEditConditionToggle
- 常用程度: ★★★★★
给一个属性指定另外一个属性或者表达式来作为是否可编辑的条件。
- 表达式里引用的属性必须得是同一个类或结构范围内的。
测试代码:
UCLASS(BlueprintType)
class INSIDER_API UMyProperty_EditCondition_Test :public UObject
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Property)
bool MyBool;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Property)
int32 MyInt = 123;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Property, meta = (EditCondition = "MyBool"))
int32 MyInt_EditCondition = 123;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Property, meta = (EditCondition = "!MyBool"))
int32 MyInt_EditCondition_Not = 123;
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = PropertyExpression)
int32 MyFirstInt = 123;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = PropertyExpression)
int32 MySecondInt = 123;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = PropertyExpression, meta = (EditCondition = "(MyFirstInt+MySecondInt)==500"))
int32 MyInt_EditConditionExpression = 123;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = PropertyExpression, meta = (EditCondition = "!((MyFirstInt+MySecondInt)==500)"))
int32 MyInt_EditConditionExpression_Not = 123;
};
测试结果:
- 可以通过bool单个属性来控制其他属性是否可以编辑
- 也可以通过一个表达式引入更复杂的计算机制来决定是否来编辑。
原理:
在细节面板的属性初始化的时候,会判断该属性EditCondition设置,如果有值,会创建FEditConditionParser来解析表达式然后求值。
void FPropertyNode::InitNode(const FPropertyNodeInitParams& InitParams)
{
const FString& EditConditionString = MyProperty->GetMetaData(TEXT("EditCondition"));
// see if the property supports some kind of edit condition and this isn't the "parent" property of a static array
const bool bIsStaticArrayParent = MyProperty->ArrayDim > 1 && GetArrayIndex() != -1;
if (!EditConditionString.IsEmpty() && !bIsStaticArrayParent)
{
EditConditionExpression = EditConditionParser.Parse(EditConditionString);
if (EditConditionExpression.IsValid())
{
EditConditionContext = MakeShareable(new FEditConditionContext(*this));
}
}
}